MrRoadrunner -> RE: Farwell (2/9/2016 1:04:48 PM)
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quote:
ORIGINAL: Zap Well there are represented in the game bridge building engineers. (I imagine they had all the materials needed) The other engineers I would except the abstraction (for example having support trucks with material nearby). Simply put, I like some flexibility in allowing a WWII level1 300feet 6min, level2 77feet 22min., level3 bridge(heavy duty) Which took 6 min for 37feet to construct. To be represented in the game by engineers(not identified as bridge building.) The time frames are very close to the real WWII time frame as the examples given. You have now raised another issue to say its not possible. I mean, is there no flexibility in your imagining of how things could be abstracted? Some allowance? It seems not, and this is where I part ways with your thinking. the(original)designers made some allowances in the original game scenarios that did not completely conform to this 6min time frame. Or not? I can't imagine every scenario they made did. Think about all the scenarios (custom) made for the game later. And make it more enjoyable. if we had to follow your line of thinking they would have to be eliminated! Sorry, but I'll move away from your thinking, that does not allow any abstraction within reason. The "blind choose not to see". Or, you just did not understand? Either way do not put words in my mouth. For the last time: I do not mind the new units, from airplanes, and engineers, to ships/boats. What I do mind is that they operate within the game's scope and scale. So far you seem to rest on a video that shows a pre-staged and pre-prepared bridge unit building a bridge, in a peacetime demonstration. You started with the 1990 demonstration that you extrapolated to WWII engineer units under fire. And, you seem happy they will operate that way in a game. You did not know that engineer bridge building units carry bridges with them? Then you blended engineer units and further believed the argument? A regular engineer unit building a light bridge is really not a problem. Moving all over the map building multiple bridges, clearing mines, blowing walls, digging trench systems are just a bit much if a player gets successful with consistent "die rolls". Not to mention what it did to scenarios that originally were made without bridging by engineers that got completely changed by the ability to build bridges? My argument about engineers building a light bridge was countered with "they can cut down a tree" and use it to cross the river. OK, how long did that tree take to cut down and strip off the branches? Did they carry one with them? Then it was "they can make a rope bridge". OK, they got the rope. Someone forded the river/stream and they were able to construct a rope bridge in six minutes capable of supporting men carrying (say) 70 to a hundred pounds apiece (and a tree). Ever been in scouting? Ever build a rope bridge that was stable and could support people? You can move on an enjoy your experience with CS. I also have no problem with that. RR
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