RE: ATTN: Gamers using the Open Beta for 2.0.11.X (Full Version)

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Stimpak -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/25/2016 12:32:55 AM)

Persisting problem since 2.0.10 where certain AD units like the Strela-10M (SA-13) do not engage fixed wing aircraft

I've noticed quite a few problems. Allow me to vent out my frustration, it's everything that I find issue with in this beta:
-Tank Company and MRC within the same hex as a single Cavalry scout refuse to engage them and are destroyed by the resulting artillery as well as being unable to resupply
-Persisting problem from before 2.0.10 where units seemingly "forget" their orders and are stuck in place until issued new orders (Which noticeably remove/reduce the delay as opposed to what you'd expect to happen). This occurs even if they have been in no combat at all
-The "Damage amplification" all around makes attacking very painful as it is much easier to lose all your forces. You'd expect a Soviet tank battalion to overrun a tank platoon easily at close range, not lose two companies before they can take out the tanks. Similarly, A Soviet tank company can wipe out a larger American force loss-less at ranges that should favor NATO. The "faster gameplay" I expected from earlier might just end up turning into "slower gameplay" as the combat dynamic shifts from focus on maneuver, to focus on who digs in first.
-Soviet Infantry's primary role seems to be "bullet sponging" rather than holding ground. The damage amplification has made them very, very squishy, even if they're within good cover. They don't open fire often and when they do, it doesn't do much unless you can manage to get them onto the same hex as the enemy tanks.
-I must really emphasize again how terrible M109s have gotten. An off-map battery (Or more) is a nightmare for the Soviets since the chances they'll be hit by CB fire, let alone take any damage at all from it, is small, whereas they can pelt your forces all day with their M270-strength barrages. In repeated tests, an M1A1 Coy (+) with support from one off-map battery can shut down and destroy an entire Soviet tank regiment.
-Mi-24s have gone from "Kings of the sky" to "Virtually useless" as they only open fire every 10 minutes and sit still for enemy AA gunners.

I either got much worse at the game over the last week, or playing as the attacking player just got a lot harder.




CapnDarwin -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/25/2016 12:40:52 AM)

Checked the arty, all seems to be working as designed. We will keep an eye on the numbers as we continue testing the 11 betas.




CapnDarwin -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/25/2016 12:44:50 AM)

Stimpak, I will look into that Monday evening.




Stimpak -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/28/2016 1:01:14 AM)

Concerning the M109s, I have thrown up an "Artillery Test Range" map that should test and measure the relative effectiveness of Soviet and American artillery.

You can download it here.

[image]http://puu.sh/mMiCz/c6284b202e.jpg[/image]




Stimpak -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/28/2016 3:41:41 AM)

Something seems off about M1A1 Abrams in the beta. They destroy a platoon's worth or more every shot they take.




CapnDarwin -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/28/2016 3:56:21 AM)

What are the parameters of the engagement?




Stimpak -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/28/2016 4:12:34 AM)

M1A1 Company vs T-80BV Battalion, range 1000m, Soviets are at default values, Americans are at default values.
Ran it in both versions:

2.0.10b: Soviets inflict heavy casualties and sustain light casualties
2.0.11.1 beta: Americans inflict very heavy casualties and lose 3 tanks

Scenario example here




cbelva -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (1/28/2016 1:43:06 PM)

Jacob--Thanks for the examples. We are looking at them along with our own.




battlerbritain -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (2/7/2016 11:00:51 AM)

Bug fixes for me with Beta 11:
a) Fixes 'No disc in drive E:' error popups x4 on startup.
b) Can finally open the 'Bruder gegen Bruder' Campaign.

One bug still there:
c) Popup warning that 'Cannot overwrite file that already exists' on starting a scenario sometimes.




Stimpak -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (2/8/2016 10:39:51 PM)

Any updates?




CapnDarwin -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (2/8/2016 10:54:59 PM)

Rob has been slammed in his day job over the past week plus including the weekends. That has slowed up going after two issues related to helo movement/stacking issues and also a weird helos going defensive AI glitch we are trying to track down before dropping the 11.2 open beta update. We will be talking about those items and time table a bit in tonight's dev call.




CaptCarnage -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (2/9/2016 8:00:15 AM)

Hi,

I just did the scenario Head-on twice with the Beta, and so far I observed:
- Russian helos hardly do anything
- my AD doesn't shoot at the helos (to compensate the first point? ;) )
- in Head On, the enemy comes in 2 columns, one south and a bigger one north usually. When I put my NATO tanks on a ridge north to turn the north highway into a killzone when they ride over it, my tanks always have a huge preference for Recce kills. Even though there is a lot more dangerous hardware visible and moving up, my boys want to take out the harmless recces first.




CapnDarwin -> RE: ATTN: Gamers using the Open Beta for 2.0.11.X (2/9/2016 10:36:28 AM)

Skyhigh, thanks for the report. We are working the helo issue right now for the 11.2 beta. The passive behavior is new and is some side effect of work done elsewhere in the code. I can report that the current build AD units are shooting and killing helos and aircraft just fine.




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