wadortch -> RE: NATO & Power Rating (1/25/2016 7:09:20 PM)
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Hello I admit to still being somewhat confused by the combat model and after a lot of gameplay am not as comfortable as Flav is as to its predictability. Don't want to belabor this but do have a couple of questions that I'd appreciate Vic to answer since there seems to be some confusion between even he and Cameron on this related to the stacking value vs combat power numbers shown in the screenshot (attached) So: I have two German units, power rating 68 each, attacking 1 Soviet unit, power rating 63. The stacking point value of the German units is 73 each, that of the Soviet 67 (see the combat display, stacking points 146 vs 67. The display indicates the attack gets a concentric bonus of +5%. First question: +5% related to what? The screen shot also indicates the German unit is receiving various benefits (HQ power 100%, HQ combat mod, 65%, HQ morale mod, 30%). Second question, same as the first, what are these %'s applied to? For example, would the numbers in the stacking point ratio change at all if the HQ morale mod was 100%? Related question--does the units posture affect stacking value, power value or both--does the HQ combat mod reflect the blitzkrieg posture combat bonus on offense for example? Last question. Stacking penalties. How are these applied to offensive and defensive units? The manual says there are penalties and higher casualties associated with "towers of doom" but how that actually works is not clear, especially so for huge stacks of defending units. Some insight into how this actually works would be very helpful information as well. For example, if a defending has a 700 stacking value, how does an attacker begin to assess what kind of power he needs to bring to bear on the hex to win the fight? I can appreciate the views of all here, some love the uncertainty and complexity of the engine, others want the precision and predictability of the old Avalon Hill games. I agree, that lack of pinpoint precision and number crunching is part of the charm of DC, but some more detailed explanation of how all the moving parts of the combat model (and I have not even raised questions here as to how morale, experience and readiness affect combat) relate to the stacking and power values displayed on the screenshot, even if just in "ballpark" terms is warranted. [image]local://upfiles/37896/6E30BA0ED7614E4597FFC9E91AE1A7A9.jpg[/image]
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