Soviet Headquarters (Full Version)

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c00per -> Soviet Headquarters (1/21/2016 6:21:26 PM)

I have no problem with the design of attrited and shattered armies not rebuilding divisions, but I find coming up with creative ways to execute the HQ so as to attach the remnants to another army or front a bit dumb. Why not allow us to just disband headquarter units, so we can reassign the remnant divisions to other HQ




FeurerKrieg -> RE: Soviet Headquarters (1/21/2016 8:55:51 PM)

Seems reasonable to me.




lancer -> RE: Soviet Headquarters (1/22/2016 6:36:50 AM)

Hi c00per,

It's a deliberate design decision to have it this way.

STAVKA, for the majority of '41, was in crisis mode.

Reorganising HQ's and Divisions in a logical manner to optimise outcomes was, on the whole, beyond them. They had plenty of other, more pressing, issues to deal with.

Orphaned Divisions have a chance of being automatically reassigned and HQ's with no subordinates are similarly disbanded.

The game aims to provide two very different command experiences - one of being in charge of a well oiled military machine and the other of a struggling, unresponsive, behemoth.

Cheers,
Cameron







c00per -> RE: Soviet Headquarters (1/22/2016 5:32:54 PM)

quote:

ORIGINAL: lancer

Hi c00per,

It's a deliberate design decision to have it this way.


Cheers,
Cameron



Well It is your creation and I understand your point of view. How about after the soviets play the card reorganize high command and say after 1942 you allow the soviet player to do this. Either way I will just keep leading the attack with HQ units as the remnant division run for the rear areas.




WingedIncubus -> RE: Soviet Headquarters (1/22/2016 5:58:13 PM)

Couldn't we just reattach lone Divs at a cost in PPs? The Soviets used to rearrange their command structure ad hoc all the time.




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