RE: Russophile plays Napoleon (Full Version)

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Aurelian -> RE: Russophile plays Napoleon (3/23/2016 3:55:19 AM)

The Emperor reaches Wein without a battle.

A regiment of Swiss appears in............ Switzerland. (scripted event.)

[image]local://upfiles/24234/C490BA32FB6F4289B85EB231F2376431.jpg[/image]




Aurelian -> RE: Russophile plays Napoleon (3/27/2016 12:57:07 AM)

The King of Spain is away for the holiday, so we're on hold for the moment.

What I'm hoping for it that the Allies smash themselves against the Grand Army until Wein falls to siege.

In the meantime, the Army of Italy will hopefully take Trieste then head for Wein.

Or, it will split in two, with one corps heading for Wein, and become part of the GA when it enters Nappy's command span.

Or, two corps move to Wein, and Massena and the other head for the Spanish border. All are options after Trieste falls.

The Army of Spain could cross Spain and either take Portugal or Gibraltar. Or it could defend France. I have passage rights from Spain, so I can enter the territory.




Aurelian -> RE: Russophile plays Napoleon (3/28/2016 7:22:16 PM)

Nothing much.

Linz was taken by a Russian cavalry force. No matter, it will be retaken,

Innsbruck is under siege.

And Wein, with the walls breached, will be assaulted.

The Imperial Navy sorties out, and runs back for home.




ess1 -> RE: Russophile plays Napoleon (3/29/2016 11:30:43 AM)

Again, many thanks for keeping us informed.

On a separate matter: if anyone drops out I am available[:)]




Aurelian -> RE: Russophile plays Napoleon (3/29/2016 4:53:38 PM)


quote:

ORIGINAL: ess1

Again, many thanks for keeping us informed.

On a separate matter: if anyone drops out I am available[:)]


I'll keep that in mind, though I'm not running the game. :)






Aurelian -> RE: Russophile plays Napoleon (3/30/2016 1:21:04 AM)

Current turn. Four victories:

[image]local://upfiles/24234/F30CFBC7C95049A2AD2091F80F2DD440.jpg[/image]

All four cities taken.




Aurelian -> RE: Russophile plays Napoleon (3/30/2016 1:22:39 AM)

And 1 loss. Trivial, and no NM lost.

[image]local://upfiles/24234/06EEA8C63A4E4683BE7C232AFCAAC658.jpg[/image]

Trevisa still under siege.




Aurelian -> RE: Russophile plays Napoleon (3/30/2016 1:26:21 AM)

And the result of this:

[image]local://upfiles/24234/7230F03596C246159997FE8CF8F51C60.jpg[/image]

Austria has lost its capitol.

It's NM has dropped to 82 while mine has soared from 112 to 138.

France is now leading in victory points.

And yet, no request for peace.....




Ostwindflak -> RE: Russophile plays Napoleon (3/30/2016 2:14:25 PM)

Maybe they are holding out waiting for Pearl Harbor to happen so the United States enters the war and the Arsenal of Democracy gets rolling? [:D]




Aurelian -> RE: Russophile plays Napoleon (3/30/2016 10:22:26 PM)

quote:

ORIGINAL: Ostwindflak

Maybe they are holding out waiting for Pearl Harbor to happen so the United States enters the war and the Arsenal of Democracy gets rolling? [:D]

[:D]

It isn't in their interest to fight to destruction. And it isn't for me to offer them peace. Since I'm winning, I have no reason to.





Ostwindflak -> RE: Russophile plays Napoleon (3/31/2016 1:49:28 PM)

It is rather odd they are taking the "Unconditional Surrender" approach. Each major power has multiple goals to strive for and defeating France in the first year of the war is:

1. A forlorn hope

2. Not the best strategy right away.

It sounds like these guys need to learn the art of diplomacy. It would make the game much more enjoyable for them I would think. I mean, what can the Austrian player really do at this point when he gets the turn? Stare at his occupied country, read a few messages, and then send the turn off?




Aurelian -> RE: Russophile plays Napoleon (3/31/2016 2:11:47 PM)

quote:

ORIGINAL: Ostwindflak

It is rather odd they are taking the "Unconditional Surrender" approach. Each major power has multiple goals to strive for and defeating France in the first year of the war is:

1. A forlorn hope

2. Not the best strategy right away.

It sounds like these guys need to learn the art of diplomacy. It would make the game much more enjoyable for them I would think. I mean, what can the Austrian player really do at this point when he gets the turn? Stare at his occupied country, read a few messages, and then send the turn off?



I don't think they ever read the victory conditions. Only 1 person can win.

Maybe he's waiting for the Russian army to show up?

But their army isn't any better than any other non French army. (No corps, division sized units, no march to the sound of the guns, etc.)

As an aside, if it turns out that they're playing like it's 1939 rather than 1805-15, I'll drop out. I'm sure I can knock both Austria and Prussia out of the game for good. But I don't want to.

And more to the point, why should I have to?

I'm also 12 days from Berlin. (2 turns at one week/turn.)




Aurelian -> RE: Russophile plays Napoleon (3/31/2016 9:03:01 PM)

An email I got from the host.

"Unless any player disagrees, will send an Orders Request after 10 orders (between the two games) have been uploaded, but never before 2 days after history file has been posted.

There are two alternate ways for a player to submit orders: 1- request the host to make a ‘blank’ turn (just load and save); 2- arrange for another player to write your order."

Player nations will not be run by the AI."


Now, for those of you that don't know, there is *no* protection for your orders. Anyone who has access to your orders can load them and see what you're doing. Or change what you're doing. So yes, you need some trust.

Here's the problem I have. The host wants to access your orders with the first method. There is just no way I would let the guy who is playing Great Britain do orders for France.

With the second, the same thing applies. Now when I was running the game, GB did that a few times. I let it go for the sake of the game. He's the same one who said he would drop out if the AI runs a country. With the second method, I'm fighting four of the other six players. And have no allies. So just who is going to run *my* turn if I miss a day?

So I pulled a page from his book. I told everyone that if the AI does not, or if any player other than the one who plays that country, play the turn, then I drop out.

I don't mind waiting, the Turkish player doesn't always have access to his machine. And I don't mind waiting on him




Aurelian -> RE: Russophile plays Napoleon (4/1/2016 5:04:19 AM)

The Grand Army was not so grand. 2/3rds of it didn't even show up.

Ah well, only a 1 NM loss.

The Austrian army at Trieste disappeared..... hmmmmmmm.

[image]local://upfiles/24234/A12DB3C10FD74EF195A9FE78A5F0525F.jpg[/image]




Aurelian -> RE: Russophile plays Napoleon (4/5/2016 2:01:24 AM)

Turn 31. Trieste and Graz. Both objective cities.

Pressburg, to my surprise, and it shouldn't be one, falls without a fight.

[image]local://upfiles/24234/A04008B7EABC48ADAE8719BB84741073.jpg[/image]







Aurelian -> RE: Russophile plays Napoleon (4/6/2016 5:50:07 AM)

NVM.....




warspite1 -> RE: Russophile plays Napoleon (4/6/2016 7:17:39 AM)


quote:

ORIGINAL: Aurelian

NVM.....
warspite1

NVM?




Aurelian -> RE: Russophile plays Napoleon (4/6/2016 5:52:11 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Aurelian

NVM.....
warspite1

NVM?



I put a list of what each region Austria lost is worth up.

But the numbers just didn't seem to work when you compare city by city.

For example:

Wien: 19 Conscripts, 11 War Supply, 17 Ammo, 104 Money, 10 Horses by looking at the city on the map.

The region tab: 44 Money, 5 War Supply, 16 Conscripts, 8 Horses.

I don't know if what the city has is in addition to the region or not.




Aurelian -> RE: Russophile plays Napoleon (4/6/2016 8:58:54 PM)

This is what Austria starts with according to the regions tab.

Money 150, War Supply 115, Conscripts 269, Horses 48, General supply 6570.

The value of the regions I occupy.

Money 84, War Supply 41, Conscripts 56, Horses 8, General supply 2383.

If you check each city on the map, looking at each structure in each city in turn, the occupied cities show:

Money 152, War Supply 51, Conscripts 65, Horses 10, Ammo 71. General supply 292 is lost to Austria.





Aurelian -> RE: Russophile plays Napoleon (4/7/2016 8:24:14 PM)

Strategic Pic.

Austria shows no sign of wanting peace. I have three options, well 4.

1: Drive for Pest. (Where Buda is.)

2: Drive for Prague.

3: Drive for Berlin after Prague or Berlin just with Davout.

4: Consolidate and wait a turn or two or three.

EDIT: #1 is the one to pick. Austria has the Dual Capitol National Modifier, in which Wien and Buda are capitol cities.

[image]local://upfiles/24234/7A28B0576A2F4395B0421DF20D96FB4B.jpg[/image]




Aurelian -> RE: Russophile plays Napoleon (4/7/2016 9:28:07 PM)

Turn 32. Ezstergom falls on the road to Buda.

The region tab shows it produces 12 conscripts.

The city tab shows a recruiting depot of 10. Supply of 37, Ammo of 3 and the conscripts of 4.


[image]local://upfiles/24234/0F7D81A976F14DCE9237541711F12CF3.jpg[/image]




Aurelian -> RE: Russophile plays Napoleon (4/7/2016 11:16:17 PM)

This game is done. Thanks to the game host's attitude.

It can go on, me against the AI.

Edit: We'll see. After removing the entire drop box folder, I restored it and just cut the host out.

If it doesn't work out, anyone who wants to jump in can.




Ostwindflak -> RE: Russophile plays Napoleon (4/8/2016 2:42:14 PM)

So I assume the host decided to still go with his original plan of someone else playing other faction's turns for them after a certain time limit?




Aurelian -> RE: Russophile plays Napoleon (4/8/2016 8:54:17 PM)


quote:

ORIGINAL: Ostwindflak

So I assume the host decided to still go with his original plan of someone else playing other faction's turns for them after a certain time limit?


When I was hosting, he said he would drop out if the AI did a turn for a missing player. In effect, demanding I run the game his way.

So, when I followed his playbook and said that if he *did not* run an absent player with the AI, I would leave. He didn't like that.

I also told him to stop sending order requests to me.

So he decided to send me an email complaining about how "irritating" my "demands" are.

So I cut him off from my drop box.

It's been resolved, and he's back in. But we'll see.

So the game goes on.




ess1 -> RE: Russophile plays Napoleon (4/9/2016 9:10:29 AM)


quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: Ostwindflak

So I assume the host decided to still go with his original plan of someone else playing other faction's turns for them after a certain time limit?


When I was hosting, he said he would drop out if the AI did a turn for a missing player. In effect, demanding I run the game his way.

So, when I followed his playbook and said that if he *did not* run an absent player with the AI, I would leave. He didn't like that.

I also told him to stop sending order requests to me.

So he decided to send me an email complaining about how "irritating" my "demands" are.

So I cut him off from my drop box.

It's been resolved, and he's back in. But we'll see.

So the game goes on.



Like real life I suppose[;)].
Never had these problems playing Diplomacy many years ago - rose tinted memory perhaps?




Aurelian -> RE: Russophile plays Napoleon (4/9/2016 5:50:12 PM)


quote:

ORIGINAL: ess1


quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: Ostwindflak

So I assume the host decided to still go with his original plan of someone else playing other faction's turns for them after a certain time limit?


When I was hosting, he said he would drop out if the AI did a turn for a missing player. In effect, demanding I run the game his way.

So, when I followed his playbook and said that if he *did not* run an absent player with the AI, I would leave. He didn't like that.

I also told him to stop sending order requests to me.

So he decided to send me an email complaining about how "irritating" my "demands" are.

So I cut him off from my drop box.

It's been resolved, and he's back in. But we'll see.

So the game goes on.



Like real life I suppose[;)].
Never had these problems playing Diplomacy many years ago - rose tinted memory perhaps?



Seems that way :) I remember a four player War and Peace scenario that was lost because my partner would not part with any of his troops.

Hopefully this drama is over now.




Aurelian -> RE: Russophile plays Napoleon (4/9/2016 8:56:49 PM)

I sent a note to Austria telling them that it is not in their interests to fight to destruction. And that I no wish to do that.

So I said that I would consider peace if they ask.

With a war score of 99, I can start demanding territory. None of it I really want though.

[image]local://upfiles/24234/524961BDF1C64E98ABDC54C5F42B95FE.jpg[/image]




kev_uk -> RE: Russophile plays Napoleon (4/9/2016 10:51:18 PM)

Surely the pressburg treaty is better with Austria than a diplomatic peace? Sorry, just found the thread, maybe it has been discussed elsewhere?




Aurelian -> RE: Russophile plays Napoleon (4/9/2016 11:59:03 PM)

quote:

ORIGINAL: kev_uk

Surely the pressburg treaty is better with Austria than a diplomatic peace? Sorry, just found the thread, maybe it has been discussed elsewhere?


It probably is. But I don't want to fight Austria to it's extinction. I think when he loses Buda things will really go downhill for him.

In terms of combat power he has 6970 to my 19226. Granted, I have troops all over, (garrisons and such.) But still.

Russia shows another 15003, but the same thing goes with him. (garrisons, watching the Turks, etc.)

Prussia has only 5482.

England.... just a tad below France. But many frozen units and the world wide deployments.




Aurelian -> RE: Russophile plays Napoleon (4/10/2016 9:40:07 PM)

Austria has responded. He's even willing to pay...

Just have to make it official now.

A three year peace and 120 money for each year.

Then it's Prussia's turn.

I feel bad for Austria. Their "allies" were not much help.




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