[Semi-WAD] Missile Waypoint bug (Full Version)

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ojms -> [Semi-WAD] Missile Waypoint bug (1/23/2016 2:07:11 PM)

The new missile waypoint feature (http://www.warfaresims.com/?p=4043) is great, expect when it sends your missiles through restricted zones.

See the below screenshots:

https://www.dropbox.com/s/nzi8obm7zye0hw3/Screenshot%202016-01-23%2015.02.33.png?dl=0

https://www.dropbox.com/s/u53lpm2ssiuuvme/Screenshot%202016-01-23%2015.02.52.png?dl=0

Please find autosaves and screenshots attached.




mikmykWS -> RE: Missile Waypoint bug (1/23/2016 2:09:11 PM)

Thanks for the report and file. Added to our list.

Mike




ComDev -> RE: Missile Waypoint bug (1/23/2016 5:02:58 PM)

Is this a bug?




ojms -> RE: Missile Waypoint bug (1/23/2016 5:26:18 PM)

Yes I think it is a bug, for instance I believe the AAR logic takes into account No Nav zones doesn't it?




ComDev -> RE: Missile Waypoint bug (1/23/2016 7:44:54 PM)

[8D] The aircraft nav stuff employs the built-in navigator... not entirely sure we want to go there with missiles? Esp since navigation stuff is handed off to separate threads (on separate CPUs) and handled in sequence, so the player might have to wait several seconds or perhaps as long as a minute for the flight plan to be generated...

Thanks for your input ojms, need to think more about how to best tackle this one [8D]




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