dhhd -> The care and handling of panzergruppen (1/26/2016 6:37:51 PM)
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So I'm about 13-15 turns into my second attempt at playing the game, aka learning how the game works. Germans vs Soviet AI, easiest possible options on everything (yeah...), forgot to check Historical. 1.02g. I'm doing better than my previous attempt, by and large - but I'm getting stuck a bit past Orsha. The major problem appears to be that the AGC panzergruppen are low on runners and thus on combat strength. I've been alternating refitting them whenever I move an FSB up. Probably the issue is that I have been taking heavier tank losses than I should - which of course resting and refitting won't help much. I've been keeping them on Blitzkrieg, with Command Focus and whatever card it is that gives an offensive bonus, and air support. I probably screwed up early on: I haven't been able to create big pockets (usually half a dozen Soviet divisions at most), for instance. But beyond getting better at the game, any tips/tricks people have found helpful to keep their PGs running as well as possible? Thoughts/questions: 1. Can't recall off the top of my head if Historical changes difficulty, but if it doesn't, have people experienced it as making the game easier or harder? 2. How should I be handling the pz/mot/inf combination? Should I be handling pz divs and mot divs especially differently? I've been trying to use both at the same time, while the inf divs hold flanks and such. 3. What's the best way to build big pockets? I know I've seen people say this game allows for smaller pockets than WitE - with which I am not familiar. 4. What's the best way to refit them? Keep them in the line, keep them in the line but stiffen them with units from armies, pull them out? 5. How reckless should I be with fast-moving stuff early in the game? I've generally tried to stack 2-3 divs per hex, and not push them too far between Soviet formations.
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