WCG -> RE: Is there anyway to delay pirates? (2/8/2016 5:41:17 PM)
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I like the pirates, but I realize that's just personal preference. However, in previous games, I'd set pirates to "many" (which meant they were a big problem in the early game), but when I eventually encountered other empires, those empires were quite weak. I figured that was at least partly because of the numerous pirates. So, in my current game, I set pirates to "few" and "distant." (I left them at normal difficulty, though I increased the overall game difficulty and aggression a bit.) The results surprised me. Pirates didn't arrive until after I'd already built a strong spaceport. I didn't have any ships built yet and (obviously) nothing else in my solar system to protect, so I told them to shove off when they demanded protection money. They attacked the spaceport, which was pretty much suicidal. I destroyed one ship and drove the others off. I haven't seen them since. On the diplomacy screen, they're not angry with me (they're just "cautious"), so they're not sabotaging my stations or anything. It's weird (and too easy, actually). I've only encountered two other empires, so far, and they're both a lot weaker than me. So I'm not sure if setting the pirates to "few" helped them out at all. Of course, not paying protection money - and not needing to defend my empire against continual pirate attacks - helped me out hugely. So I might have made the game easier, when I was trying to make other empires a bigger threat. Anyway, if you don't like pirates, you might try that. On the other hand, this might just be pure luck, too. I don't have pirates anywhere nearby, and the first bunch just happened to show up when I was perfectly set for them. That's not likely to happen again, I suppose. I really don't know.
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