static bg edit question (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios



Message


davidss -> static bg edit question (1/29/2016 7:38:17 PM)

Hi,
please explain purpose of five rows of team class in StaticBGs.txt?
Within a specific assignment of team class, sometimes there are different team class numbers and other times a negative one

thanks for any info :)




davidss -> RE: static bg edit question (2/6/2016 5:04:09 PM)

started to edit and noticed text about five levels of difficulty ... makes sense now




prjw73 -> RE: static bg edit question (2/7/2016 10:54:22 AM)

Wanted to post this sooner but hope this still helps somewhat:
Each line represents a difficulty setting as you already figured out.
Within each line the sequence is : team number [as in axsteams file], map tile index number, team number, map tile index number, etc. Max 15 pairs of data, because each pair represents 1 team in the battle group and there is a max of 15 battle group slots. You can not enter a quantity per team. So each team number represents 1 unit of that team. Map tile numbers can be used to force deploy that team on that tile; could be useful for fixed gun positions. I have not used that feature yet.




davidss -> RE: static bg edit question (2/7/2016 9:58:26 PM)

Thanks CC Pete,
I already did the editing, but needed to figure that stuff out ahead of time.
Would hv been easier and more time effective to see your info first :)
appreciate ur time and info ... thanks




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.84375