prjw73 -> RE: static bg edit question (2/7/2016 10:54:22 AM)
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Wanted to post this sooner but hope this still helps somewhat: Each line represents a difficulty setting as you already figured out. Within each line the sequence is : team number [as in axsteams file], map tile index number, team number, map tile index number, etc. Max 15 pairs of data, because each pair represents 1 team in the battle group and there is a max of 15 battle group slots. You can not enter a quantity per team. So each team number represents 1 unit of that team. Map tile numbers can be used to force deploy that team on that tile; could be useful for fixed gun positions. I have not used that feature yet.
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