Willaverill -> RE: Squadron/AC Withdrawl-Disband...Again (2/2/2016 7:54:15 AM)
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Thank you Alfred, You are a living, at least I think so, manual. The 2 withdrawing bomber squads in Chungking allow withdraw and return pilots and planes to the pool (Inop planes have a chance of being lost) Most of the withdraw in '42 are disband-gone (sigh) but there are a couple that attempt to shuffle their aircraft into other "Like" squadrons. A couple of squadrons in HI say disband-"return in 60 days" or withdraw-"return in 120 days". When I said yes to those it sent all into the pools. Other groups offer some PP for early with draw. 1 gamey thing I did find was one bomber squadron offered PP, if I said no it wanted to distribute the group assets to another like squadron. All the like squadrons were "red" meaning they would over fill with the full compliment. So I split the group. Then, and this is a gamey part or glitch, it offered the same PP for each fragment. (45PP ea.) I wanted the assets so I declined each time. So now, What happens to over strength air groups? I unloaded a fighter squadron using withdraw that allowed me to assign its assets to another squadron. I have a fighter squadron that has max 25, yet there are 30 working craft. I know the pilot pool for that asset is now stretched as my max pilots is based off the 25. Where did the "extra" aircraft go as it only put an extra 7 out of 17 aircraft in the squadron. Also it appears I didn't get the pilots either. (No biggie as they were mostly green anyhow) A fighter squadron has 3 of 5 max aircraft in it. I turned off the reinforcements a while back to build my pool. I am attempting to "upgrade" a P-40E asset it the P-26. Do I need 3 or 5 of the P-26's. Also when does this trigger? I have enough p-36 to "upgrade" all my P-38 squadrons that are scheduled to withdraw. Side note, I am going to look at the editor tonight to see what triggers the various Disband/Withdraw actions. As before I did a save before I started playing with the air assets.
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