Kuokkanen -> RE: A Cautionary Tale (2/9/2016 5:49:10 PM)
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ORIGINAL: gradenko_2000 Realism would ideally be a way to allow "gameplay balance" to fall into one's lap as-is, and make the learning curve easier for players by letting them use actual tactics instead of having to learn the idiosyncrasies of the particular ruleset you're using Case in point: siege engines in Age of Empires series (AoE2 in particular) are bloody effective against everything. In reality heavy ballista and trebuchet didn't hit broadside of the barn, but in AoE series those make short work of archers and everything else. Love the games anyway.
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