blahblab -> WRA Unit Salvo (2/4/2016 11:12:16 PM)
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Hi folks, I'm playing Fetlan's fantastic Havana Daydreaming (for about the 20th time, it is so good I really only play this ). Scenario v1.6. build 775.10 DB build 417. I recently rebuilt the scenario against these builds. Questions is can I use the WRA to stop units firing weapons at a hostile unit when that unit has any allocated weapon count =>2? I have all units setup with WRA Weapons per salvo = 2 and Shooters per Salvo = 1. But as I read it that's per weapon type. So for instance I have a hostile 5th Gen fighter with 8 weapons allocated to it... By SAM Bty 2x PAC-2 2x PAC-3 By Eagle #9 2x AIM-120D AMRAMM P31.4 By Jaguar #2 2x AIM-120C-7 AMRAMM P31.3 When what I want is a maximum of 2 weapons regardless of type. I thought that Shooters Per Salvo accomplished this but I guess a salvo of 120C-7 is not related to a salvo of 120D within the sim? Or have I misunderstood the WRA setup. PS. Separate to this, would rebuilding a scenario (deep rebuild) take precedence over a save game saved from before the scenario was rebuilt?
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