IdahoNYer -> RE: Bombers (2/19/2016 2:59:42 PM)
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ORIGINAL: LargeSlowTarget Ed aka IdahoNYer and I have a (tentative, open to discussion) night-bombing house rule as well, 1 air unit per target in 1941/42, 2 in 43, 4 in 44 and no limits in 45 - IIRC. I have practically given up on night-bombing by myself - only losses to show for negligible to non-existent results. Of course, the Allied night-bombers obtain hits and destroy planes on the ground mot of the time, even in 0% moonlight and apparently with impunity - CAP, flak, radar notwithstanding. His Wellingtons in particular are a PITA - must be the bombload of 8xforgotwhatbombsize. Ed may chime in to correct me on the house rules and maybe also to comment on his bomber osp losses. I do not see where such ops losses - if any - could come from, given that his bombers are rarely damaged. Right on the money with the house rules. I think it works fairly well. Early on, night bombing is the only way to get bombers on target as the Allies, but limiting the number of squadrons per target keeps it a bit more realistic. With minimal squadrons involved, the results are usually minimal - one or two hits, sometimes lucky rolls bring in some more. Packed AFs or ports will generate a bit more. Allied bombers pack a good bomb load, and changing altitude of the bombers helps reducing bomber losses to fighters. And yes, each raid some planes come back damaged, and a few are lost every once in a while to fighters or flak. Those that are damaged take a long while to repair if 4E. The best part about night bombing to me isn't the effects on target, but it kinda forces the defender to spread assets to cover both day and night - especially in Burma where numerous bases are viable targets.
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