RE: Der Kuenstler's Realistic Terrain Mod (Full Version)

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Philippeatbay -> RE: Der Kuenstler's Realistic Terrain Mod (4/3/2016 4:01:27 AM)

I'm guessing that what is happening is that there are some general textures (four?) that get invoked by the barbarossa.exe file that are overlaying whatever is in the mod. The solution for this might have to wait until the kinks in the new terrain style get ironed out.

But in the interim you might want to try the patch without the mod, because the new terrain in the patch is a major terrain mod in its own right.







Skeleton -> RE: Der Kuenstler's Realistic Terrain Mod (4/3/2016 7:42:14 PM)

10-4, thank you for the response Philippe. I will wait until the patch goes gold. The terrain mod is so good, it makes it tough going back to the vanilla textures. Gives me time to complete my current game as well.




kosmoface -> RE: Der Kuenstler's Realistic Terrain Mod (4/30/2016 1:24:04 AM)

I looked into the files, to maybe fix this great mod..but to no avail :(




Skeleton -> RE: Der Kuenstler's Realistic Terrain Mod (6/18/2016 1:14:20 PM)

Has anyone been able to find the fix for this so we can add the wonderful tree modifications from this mod?




Skeleton -> RE: Der Kuenstler's Realistic Terrain Mod (4/1/2017 1:15:22 PM)

*Bump* Was there ever a fix to enable the tree/forest graphics to the mod?




Sotomonte -> RE: Der Kuenstler's Realistic Terrain Mod (6/6/2018 5:04:13 PM)

Hello:


If someone still want to know the solution: the problem is that now, the game don't use some of the textures from the classic folders, for example: the "big" forest texture is not more the archive from graphics/BarbBIG/forest, it is now in graphics/BarbBIG/improvements. And the same appens with "fields" and "woods" archives.




Un saludo.




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