Question about units (Full Version)

All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series



Message


jarmenia -> Question about units (2/7/2016 1:32:47 AM)

If I'm understanding how combat works correctly, other than the extra PP for multiple units, there is no difference between 15 rife in one unit and 5 MG in another unit on the same hex or having both the rifle and MG in the same unit. Am I understanding things correctly?




Twotribes -> RE: Question about units (2/7/2016 2:39:55 AM)

Depends on what you mean.... offensive wise no difference defensive wise it matters where and how your units are built due to the way the attacks work, each individual unit sft has a preferred attack sft or sfts.




jarmenia -> RE: Question about units (2/7/2016 12:15:13 PM)


quote:

ORIGINAL: Twotribes

defensive wise it matters where and how your units are built due to the way the attacks work, each individual unit sft has a preferred attack sft or sfts.



Can you explain a little more? I'm not following. Aren't all the units in a hex attacked at the same time?




Tac2i -> RE: Question about units (2/7/2016 12:24:38 PM)

No, some units like artillery, AT Guns, trucks and staff are classed 'rear area' units and are not attacked unless the attackers breakthrough the defending infantry during a combat round. Infantry, armor, MG, and bazooka are all classed front line units.

quote:

ORIGINAL: jarmenia


quote:

ORIGINAL: Twotribes

defensive wise it matters where and how your units are built due to the way the attacks work, each individual unit sft has a preferred attack sft or sfts.



Can you explain a little more? I'm not following. Aren't all the units in a hex attacked at the same time?





jarmenia -> RE: Question about units (2/7/2016 9:53:48 PM)

I understand about the front line vs rear area. Are you saying that in a unit of mortars that don't have any infantry in the unit, the mortars are on the front line even if there is another infantry unit in the hex just not in the same unit as the mortars?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
7.703125