rustysi -> RE: Unoccupied Dot Hex Capture (2/11/2016 9:33:58 PM)
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quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: rustysi quote:
Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait This has been my experience as well. As said just wait, the rest will follow suit on proceeding days. Same experience here, and a wrinkle: I had bases lined up for auto-occupation with my troops in the adjoining hex in combat mode (and no enemy troops nearby the target base) and elsewhere had troops set to take an empty base by deliberate attack. So at the beginning of the turn when the auto-occupy is due to happen, the AI decides to make the one with the deliberate attack planned flip by auto-occupy and forestall the flip of the other eligible bases. A bit annoying when you are hoping to get a point on a railway line to move troops faster. Noticed the same, never looked at it as anything other than a quirk of the software. Probably just means I've saved a few points of supply, as the attack is then cancelled. If I'm hoping for another base to auto-occupy then I won't set any other unoccupied base that I have forces in to attack. Don't know if that makes a difference, as I haven't watched that closely as it rarely matters that much to me.
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