Unoccupied Dot Hex Capture (Full Version)

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SunDowner -> Unoccupied Dot Hex Capture (2/7/2016 1:20:43 PM)

Is landing troops the only way to capture an unoccupied dot hex ?




zuluhour -> RE: Unoccupied Dot Hex Capture (2/7/2016 1:30:07 PM)

some will "change sides" due to proximity of other bases. I do not know the mechanics of it, just that it happens.




GetAssista -> RE: Unoccupied Dot Hex Capture (2/7/2016 3:03:43 PM)

Amphib landing / paratroop drop / autocapture chance if <=2 hex sea distance from your base with AV

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats




Bullwinkle58 -> RE: Unoccupied Dot Hex Capture (2/7/2016 4:01:51 PM)


quote:

ORIGINAL: zuluhour

some will "change sides" due to proximity of other bases. I do not know the mechanics of it, just that it happens.


AKA "Rowboat Corps."




SunDowner -> RE: Unoccupied Dot Hex Capture (2/7/2016 4:37:47 PM)

Thanks for the info.




rustysi -> RE: Unoccupied Dot Hex Capture (2/8/2016 9:45:15 PM)

quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?[&:]




BBfanboy -> RE: Unoccupied Dot Hex Capture (2/8/2016 11:01:12 PM)


quote:

ORIGINAL: rustysi

quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?[&:]


I think because you transport in only a small portion of the paratroop unit and they take no losses from air drop.




rustysi -> RE: Unoccupied Dot Hex Capture (2/8/2016 11:45:42 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?[&:]


I think because you transport in only a small portion of the paratroop unit and they take no losses from air drop.


Its essentially an undeveloped, militarily unoccupied island. Who cares? All one really need do is drop by and check. I usually have more important things for my paras to do, but... Generally I let the 'rowboat corps' get 'em or drop by with a company sized unit.




geofflambert -> RE: Unoccupied Dot Hex Capture (2/9/2016 12:59:20 AM)

Sometimes when you occupy a dot base hex, but do it with noncombatant troops, it remains in the enemies possession. Even when you occupy it with combat troops, you may need to assault in order to capture the base.




rustysi -> RE: Unoccupied Dot Hex Capture (2/9/2016 2:40:52 AM)

True, but most times it just says the base is occupied at the start of the turn resolution. At least when the unit has an AV. I've never tried to occupy a base dot or otherwise with a non-AV unit.




GetAssista -> RE: Unoccupied Dot Hex Capture (2/9/2016 4:33:38 PM)

quote:

ORIGINAL: geofflambert
Even when you occupy it with combat troops, you may need to assault in order to capture the base.

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait

quote:

ORIGINAL: rustysi
I've never tried to occupy a base dot or otherwise with a non-AV unit.

The game won't let you occupy if AV=0, autooccupation won't happen, neither is attack possible.




Lokasenna -> RE: Unoccupied Dot Hex Capture (2/9/2016 5:59:32 PM)


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: geofflambert
Even when you occupy it with combat troops, you may need to assault in order to capture the base.

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait

quote:

ORIGINAL: rustysi
I've never tried to occupy a base dot or otherwise with a non-AV unit.

The game won't let you occupy if AV=0, autooccupation won't happen, neither is attack possible.


Only one base per turn? Where are you getting that from? Most days I only have one base really eligible for this, and I don't see anything in my notes either. Mostly curious if you have a reference to a dev or something.




GetAssista -> RE: Unoccupied Dot Hex Capture (2/9/2016 8:49:18 PM)

quote:

ORIGINAL: Lokasenna
Only one base per turn? Where are you getting that from? Most days I only have one base really eligible for this, and I don't see anything in my notes either. Mostly curious if you have a reference to a dev or something.

No dev ref, only observations, but quite a bit of the latter.
It is easy to test wrt rowboat corps. There are lots of congregations of dot hexes in DEI or SoPac. Put troops in the middle and watch dots be painted. But never more than one a turn. I also had several occasions where AV>0 troops did not autooccupy empty enemy base, always some other base flipped in the same turn, mostly rowboat. Hence my conclusions




rustysi -> RE: Unoccupied Dot Hex Capture (2/9/2016 9:25:51 PM)

quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.




rustysi -> RE: Unoccupied Dot Hex Capture (2/9/2016 9:28:24 PM)

Don't know what happened, my first double post! Yea![:D]




geofflambert -> RE: Unoccupied Dot Hex Capture (2/11/2016 2:13:18 AM)


quote:

ORIGINAL: rustysi

Don't know what happened, my first double post! Yea![:D]


The force is strong in this one!




BBfanboy -> RE: Unoccupied Dot Hex Capture (2/11/2016 4:38:07 AM)


quote:

ORIGINAL: rustysi

quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.

Same experience here, and a wrinkle: I had bases lined up for auto-occupation with my troops in the adjoining hex in combat mode (and no enemy troops nearby the target base) and elsewhere had troops set to take an empty base by deliberate attack. So at the beginning of the turn when the auto-occupy is due to happen, the AI decides to make the one with the deliberate attack planned flip by auto-occupy and forestall the flip of the other eligible bases. A bit annoying when you are hoping to get a point on a railway line to move troops faster.




rustysi -> RE: Unoccupied Dot Hex Capture (2/11/2016 9:33:58 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.

Same experience here, and a wrinkle: I had bases lined up for auto-occupation with my troops in the adjoining hex in combat mode (and no enemy troops nearby the target base) and elsewhere had troops set to take an empty base by deliberate attack. So at the beginning of the turn when the auto-occupy is due to happen, the AI decides to make the one with the deliberate attack planned flip by auto-occupy and forestall the flip of the other eligible bases. A bit annoying when you are hoping to get a point on a railway line to move troops faster.


Noticed the same, never looked at it as anything other than a quirk of the software. Probably just means I've saved a few points of supply, as the attack is then cancelled. If I'm hoping for another base to auto-occupy then I won't set any other unoccupied base that I have forces in to attack. Don't know if that makes a difference, as I haven't watched that closely as it rarely matters that much to me.




BBfanboy -> RE: Unoccupied Dot Hex Capture (2/12/2016 12:52:41 AM)

Yeah, I know, rustysi, "Don't count your chickens .... "[:-]




HansBolter -> RE: Unoccupied Dot Hex Capture (2/12/2016 3:49:41 PM)

Sometimes I think the AI reads the threat of attack and flips the control based on that intent.

Against the AI I typically liberate all of China in '42.

If I move a Chinese unit into an empty Japanese controlled base and set it to attack, the base flips at the beginning of the turn before the attack, canceling the attack.

If I move a unit in and don't set it to attack, the base doesn't flip.

I suspect the AI treats dot bases similarly.




GetAssista -> RE: Unoccupied Dot Hex Capture (2/12/2016 4:52:35 PM)

quote:

ORIGINAL: rustysi
Noticed the same, never looked at it as anything other than a quirk of the software. Probably just means I've saved a few points of supply, as the attack is then cancelled.

Autooccupation gets you completely intact base, with no damage to facilities, no loss of resources that were there, and even forts retain their level - the only time you can capture and use enemy forts :)




Lokasenna -> RE: Unoccupied Dot Hex Capture (2/12/2016 5:36:24 PM)


quote:

ORIGINAL: HansBolter

Sometimes I think the AI reads the threat of attack and flips the control based on that intent.

Against the AI I typically liberate all of China in '42.

If I move a Chinese unit into an empty Japanese controlled base and set it to attack, the base flips at the beginning of the turn before the attack, canceling the attack.

If I move a unit in and don't set it to attack, the base doesn't flip.


I suspect the AI treats dot bases similarly.


I think it randomly picks 1 base of those eligible (or maybe in some order, started by location or region or even just ID number in the database) and flips it.

I order all of my units at bases I want to attack. One will flip, the rest I will capture.




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