Peter Fisla -> RE: Hopes for this game (2/10/2016 2:16:37 PM)
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ORIGINAL: harry_vdk quote:
ORIGINAL: Peter Fisla quote:
ORIGINAL: rosseau Obviously, with all the sub-segments, pbem file transfers would be impractical. Lots of mouse clicking - way more than HPS fare, which allows you to let AI move your units if you get lazy. Looks like some serious work here, unless you're playing the smallest scenarios. Still, I can't pass this one up based on the level of detail, etc. [:)] This is the reason why I didn't implement PBEM, too many files to be exchanged between players because of the nature of the game design. The way the defending player can respond with defensive fire against an enemy unit moving, it just makes it very impractical. Note that there is a way around this by simply sending the saved game file between players so the game does in a way indirectly supports PBEM. Peter, Perhaps you can use BitTorrent Sync as a tool for sending/sync the files. There is a API for setup a folder structure and I think the responds is sufficient. And easier to implement. Harry It's not the technology that's the challenge, it's the nature of the game that makes it difficult to implement PBEM.
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