Hopes for this game (Full Version)

All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt



Message


RobertMc -> Hopes for this game (2/8/2016 11:20:10 PM)

Hello Peter, I'll be supporting this game 150 percent...have been waiting for an "ASL"-type computer game for a long time. A few things I hope will be in an expansion--and I'm hoping the game will sell enough to rate an expansion--would be walls, hedges, two-story or larger buildings, ability to set fires (of course!) and something that maybe only I would like...the ability to name your leaders for a more personal touch. Looking forward to the game's release!




tigercub -> RE: Hopes for this game (2/9/2016 12:51:13 AM)

you can play the AI or hotseat thats it!....hot seat and this kind of game a very HOT seat!

Tigercub




RobertMc -> RE: Hopes for this game (2/9/2016 4:16:39 AM)

Fine with me. I only play solo anyway, and I like it that way. Cheers!




waltero -> RE: Hopes for this game (2/9/2016 7:02:20 PM)


quote:

ORIGINAL: RobertMc

Fine with me. I only play solo anyway, and I like it that way. Cheers!


That way you never lose[8D]




Ron -> RE: Hopes for this game (2/9/2016 7:12:19 PM)

I don't know, single player and hotseat only for this type of game raises eyebrows. I'm assuming the file exchanges are the obstacle to overcome? Others have solved this so am unsure why not here. More of an odder design choice is the lack of walls, hedges, bocage etc, and assuming again no bypass movement has been modelled? Read that firegroups can only be formed from units within the same hex also which again seems like a really odd restriction. The initial ASL comparison is an attraction but will have to wait and see the tactical game fleshed out more before committing.




Rosseau -> RE: Hopes for this game (2/10/2016 4:02:39 AM)

I do admire the dev's policy of "full disclosure" in these videos. Maybe my memory is bad, but other than static AAR's, many games don't show you exactly what you'll be getting in advance.

Obviously, with all the sub-segments, pbem file transfers would be impractical. Lots of mouse clicking - way more than HPS fare, which allows you to let AI move your units if you get lazy. Looks like some serious work here, unless you're playing the smallest scenarios. Still, I can't pass this one up based on the level of detail, etc. [:)]




Gerry4321 -> RE: Hopes for this game (2/10/2016 5:03:22 AM)

The only way to get over file exchanges would be for Matrix to set up a server to play live. Could be you just play an opponent for an hour and finish the next night or you might be able to finish a small scenario in one setting. It would be great. Nothing like PBEM for these tactical wargames. Hope Matrix will look into some avenue for us. As I said before I am not a player that will be happy playing the AI. There is something special about playing a human opponent.


quote:

ORIGINAL: Ron

I don't know, single player and hotseat only for this type of game raises eyebrows. I'm assuming the file exchanges are the obstacle to overcome? Others have solved this so am unsure why not here. More of an odder design choice is the lack of walls, hedges, bocage etc, and assuming again no bypass movement has been modelled? Read that firegroups can only be formed from units within the same hex also which again seems like a really odd restriction. The initial ASL comparison is an attraction but will have to wait and see the tactical game fleshed out more before committing.





IainMcNeil -> RE: Hopes for this game (2/10/2016 9:17:48 AM)

We have the PBEM++ system available to all our developers but its not always as easy as it sounds to implement multiplayer so this is entirely down to the game and its design. Sometimes there are technical issues (It could be that it was always assumed one side would be AI controlled) and other times design issues (are there any decisions points in the enemy turn - this prevent PBEM style play).




Peter Fisla -> RE: Hopes for this game (2/10/2016 12:56:37 PM)

quote:

ORIGINAL: rosseau
Obviously, with all the sub-segments, pbem file transfers would be impractical. Lots of mouse clicking - way more than HPS fare, which allows you to let AI move your units if you get lazy. Looks like some serious work here, unless you're playing the smallest scenarios. Still, I can't pass this one up based on the level of detail, etc. [:)]


This is the reason why I didn't implement PBEM, too many files to be exchanged between players because of the nature of the game design. The way the defending player can respond with defensive fire against an enemy unit moving, it just makes it very impractical. Note that there is a way around this by simply sending the saved game file between players so the game does in a way indirectly supports PBEM.




harry_vdk -> RE: Hopes for this game (2/10/2016 1:09:19 PM)


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: rosseau
Obviously, with all the sub-segments, pbem file transfers would be impractical. Lots of mouse clicking - way more than HPS fare, which allows you to let AI move your units if you get lazy. Looks like some serious work here, unless you're playing the smallest scenarios. Still, I can't pass this one up based on the level of detail, etc. [:)]


This is the reason why I didn't implement PBEM, too many files to be exchanged between players because of the nature of the game design. The way the defending player can respond with defensive fire against an enemy unit moving, it just makes it very impractical. Note that there is a way around this by simply sending the saved game file between players so the game does in a way indirectly supports PBEM.


Peter,

Perhaps you can use BitTorrent Sync as a tool for sending/sync the files.

There is a API for setup a folder structure and I think the responds is sufficient. And easier to implement.

Harry




Peter Fisla -> RE: Hopes for this game (2/10/2016 2:16:37 PM)


quote:

ORIGINAL: harry_vdk


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: rosseau
Obviously, with all the sub-segments, pbem file transfers would be impractical. Lots of mouse clicking - way more than HPS fare, which allows you to let AI move your units if you get lazy. Looks like some serious work here, unless you're playing the smallest scenarios. Still, I can't pass this one up based on the level of detail, etc. [:)]


This is the reason why I didn't implement PBEM, too many files to be exchanged between players because of the nature of the game design. The way the defending player can respond with defensive fire against an enemy unit moving, it just makes it very impractical. Note that there is a way around this by simply sending the saved game file between players so the game does in a way indirectly supports PBEM.


Peter,

Perhaps you can use BitTorrent Sync as a tool for sending/sync the files.

There is a API for setup a folder structure and I think the responds is sufficient. And easier to implement.

Harry


It's not the technology that's the challenge, it's the nature of the game that makes it difficult to implement PBEM.




aaatoysandmore -> RE: Hopes for this game (2/10/2016 2:43:03 PM)


quote:

ORIGINAL: RobertMc

Fine with me. I only play solo anyway, and I like it that way. Cheers!


Me too. Too many games ruined by PBEM and multiplayer anyways I think.




waltero -> RE: Hopes for this game (2/10/2016 6:57:22 PM)


quote:

ORIGINAL: aaatoysandmore


quote:

ORIGINAL: RobertMc

Fine with me. I only play solo anyway, and I like it that way. Cheers!


Me too. Too many games ruined by PBEM and multiplayer anyways I think.



Why would a game lose its flavor by allowing multiplayer compatibility?
You will always have the AI...regardless.





pad152 -> RE: Hopes for this game (2/10/2016 8:11:48 PM)

If you watch the play video, there are interrupts/opportunity fire that happens during the enemy movement phase, you can't do interactive opportunity fire with PBM files.




Gerry4321 -> RE: Hopes for this game (2/10/2016 8:27:49 PM)

I realize this is the way the game is set up. But ASL is the same and they have a VASL Server that can be used to play live or by PBEM. In live play as the opponent moves a unit one hex you say "k" for them to keep moving (like you do by pressing the button here) or you fire on them. The server system would have to be created to tie in with the game I realize.




Paullus -> RE: Hopes for this game (2/10/2016 8:41:41 PM)

The VASL PBEM isn't good, it is just okay. You would still have to send the file after every move or come up with a houserule.




Gerry4321 -> RE: Hopes for this game (2/10/2016 8:45:08 PM)

Jorgen, you don't have to with live play. Yes, with PBEM.




waltero -> RE: Hopes for this game (2/10/2016 9:57:28 PM)


quote:

ORIGINAL: Paullus

The VASL PBEM isn't good, it is just okay. You would still have to send the file after every move or come up with a houserule.



I would gladly settle for "Just OK" oppose to nothing.
Defensive Firer could be preset to fire on predesignated target hex?
Auto-set might have to include some random behavior...that's OK!

If it wasn't for hot seat I wouldn't even bother with this game.
Thank god for hot seat.

Are you really that hopeless in trying to develop and advance the multi-player game






Ron -> RE: Hopes for this game (2/10/2016 10:39:51 PM)


quote:

ORIGINAL: Peter Fisla

This is the reason why I didn't implement PBEM, too many files to be exchanged between players because of the nature of the game design. The way the defending player can respond with defensive fire against an enemy unit moving, it just makes it very impractical. Note that there is a way around this by simply sending the saved game file between players so the game does in a way indirectly supports PBEM.


Why not a form of automation - SOPs to name one? This isn't the first time this has come up and others have "solved" it. Smacks of poor design to me.[&:]




tigercub -> RE: Hopes for this game (2/11/2016 3:09:14 AM)

this game is not going to work PBEM way to slow.

But multi-player game is what is badly needed.
broke my hart when i saw only Hotseat!





blazej -> RE: Hopes for this game (2/11/2016 2:32:44 PM)

I'm perfectly happy playing the AI. It's never easy to find a human opponent. Everything of course depends on how strong the AI is. In the gameplay video posted earlier this week we can see the AI on the offensive and doing a very good job. So I would say - kudos!

Michal




waltero -> RE: Hopes for this game (2/11/2016 4:06:47 PM)

quote:

ORIGINAL: tigercub

this game is not going to work PBEM way to slow.

But multi-player game is what is badly needed.
broke my hart when i saw only Hotseat!




Mine too[&:]

I think I will take a pass on this one...all hope is lost ("hope for this game").




rickier65 -> RE: Hopes for this game (2/11/2016 6:01:22 PM)


I wouldn't give up all hoope yet. If this game offers a hot seat mode, then it might be possible to incorporate a network play mode. where two players can play 'hotseat' over a network connection.

Programming the connection might be a challenge, but if it has mechanism for hotseat, it might not be too hard if perhaps the programmer can get support from an expert network programmer. Maybe Matrix might know some expert who worked on their own PBM server.

I will probably play against the AI myself. But if i were other I wouldn't give up hope.

Thanks
Rick





waltero -> RE: Hopes for this game (2/11/2016 9:12:01 PM)


quote:

ORIGINAL: Rick


I wouldn't give up all hoope yet. If this game offers a hot seat mode, then it might be possible to incorporate a network play mode. where two players can play 'hotseat' over a network connection.

Programming the connection might be a challenge, but if it has mechanism for hotseat, it might not be too hard if perhaps the programmer can get support from an expert network programmer. Maybe Matrix might know some expert who worked on their own PBM server.

I will probably play against the AI myself. But if i were other I wouldn't give up hope.

Thanks
Rick




That is what I thought.

According to some of the previous (above) posts, I do not think it is ever going to be part of the plan.






idjester -> RE: Hopes for this game (2/15/2016 6:05:23 PM)

Just an option.... there is always a work around if the need arises.

Skype has an option to share your screen with the person your talking with. You setup your skype so you can chat and view the game and therefore can play. You would disable fog of war so you can see both sides of the units.

This let you taunt your opponent before you blow up his tank...




MrsWargamer -> RE: Hopes for this game (2/15/2016 7:31:13 PM)

90% of my war gaming has been just me and the game.

The day I sold my ASL it felt like I was selling the hobby. But the thing is, ASL is a lot of physical hassle. Storing almost 75 maps, storing more counters than I want to think of. Storing several binders of rules and charts and scenarios. It was just too much bulk and too much effort.

If Tigers on the Hunt gives me 90% of what ASL was, and none of the bulk, and is destined to be just me sitting here yet again without a human opponent I will be as happy with Tigers on the Hunt as I was with ASL. You won't satisfy every person in war gaming, but I have yet to see a war game since Tactics II that satisfied the entire war gaming crowd.

We say the game is modeled on ASL, but I'm guessing it will be as fun as original Squad Leader if it plays as easily as Squad Leader due to the machine taking care of all that made ASL a chore.

I've on a few occasions pondered hunting down a copy of Squad Leader and just playing it. Because 90% of my playing of SL/ASL was playing Squad Leader actually. And it was because it was simpler and easier to play.

Sometimes you can put on too much make up and just look like a bad joke eh guys. More is not always better.




Paullus -> RE: Hopes for this game (2/15/2016 7:58:54 PM)

quote:

ORIGINAL: MrsWargamer

90% of my war gaming has been just me and the game.

The day I sold my ASL it felt like I was selling the hobby. But the thing is, ASL is a lot of physical hassle. Storing almost 75 maps, storing more counters than I want to think of. Storing several binders of rules and charts and scenarios. It was just too much bulk and too much effort.

If Tigers on the Hunt gives me 90% of what ASL was, and none of the bulk, and is destined to be just me sitting here yet again without a human opponent I will be as happy with Tigers on the Hunt as I was with ASL. You won't satisfy every person in war gaming, but I have yet to see a war game since Tactics II that satisfied the entire war gaming crowd.

We say the game is modeled on ASL, but I'm guessing it will be as fun as original Squad Leader if it plays as easily as Squad Leader due to the machine taking care of all that made ASL a chore.

I've on a few occasions pondered hunting down a copy of Squad Leader and just playing it. Because 90% of my playing of SL/ASL was playing Squad Leader actually. And it was because it was simpler and easier to play.

Sometimes you can put on too much make up and just look like a bad joke eh guys. More is not always better.

As a SL/ASL player since the 1980s I know you will be satisfied. I've had a lot of fun designing the scenarios for this game and still have. It has a great feeling and it can be very intense. You just have to look at Xaviers AARs to see that.

Jorgen




Gerry4321 -> RE: Hopes for this game (2/15/2016 8:18:58 PM)

Jorgen:

Might ye guys be doing scenario packs? Themed packs would be great - might get me to read a bit of history.




Paullus -> RE: Hopes for this game (2/15/2016 8:27:14 PM)


quote:

ORIGINAL: Gerry

Jorgen:

Might ye guys be doing scenario packs? Themed packs would be great - might get me to read a bit of history.

Nothing decided as of yet. Expansions/scenario packs are a definite possibility. [:)]




Richie61 -> RE: Hopes for this game (2/15/2016 9:15:59 PM)


quote:

ORIGINAL: MrsWargamer
If Tigers on the Hunt gives me 90% of what ASL was, and none of the bulk, and is destined to be just me sitting here yet again without a human opponent I will be as happy with Tigers on the Hunt as I was with ASL.


I feel it will do this for you. Beta testing brought me back to the '70's board gaming feel [:)] I really enjoy HPS Squad Battles WWII titles, but this game just feels like a time machine! [&o]

quote:


I've on a few occasions pondered hunting down a copy of Squad Leader and just playing it. Because 90% of my playing of SL/ASL was playing Squad Leader actually. And it was because it was simpler and easier to play.



Agree! [:)]




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625