Philippeatbay -> RE: Decisive Campaigns: Barbarossa vs GG war in the East (2/10/2016 8:33:13 PM)
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There are two things to take into consideration. 1) How many decisions are you comfortable making in a turn, and how long do you want a game to last in real time ? How you answer that question has a strong influence on which game you will buy. I don't play the GG games because as attractive as they are (or can be with Jison's mod) I'm past the point where I just buy a game to pull out the map and look at all the pretty counters. If I buy something I want to be able to play it, and play it to conclusion. You can play the first six months of the East Front war with DC Barbarossa in about week of real life game time. I shudder to think how long that would take in War in the East. On a similar note, I would love to own and play War In the Pacific Admiral's Edition, and drool every time I look at screenshots. But then I remember that I never managed to reorganize my life to play the older version (the non-Admiral's Edition of War in the Pacific). And I don't really have a problem with micro-managing, it's just a question of scale. 2) DC Barbarossa isn't war on the Eastern Front with fewer counters. It's the point of the spear of a whole new approach to wargaming. Sure, there's plenty of counter-shuffling going on, but your relationship with how you go about moving those counters is completely different, and you'll find yourself thinking about how to wage war in way that's a complete departure from anything you've encountered in any other wargame (or, if you insist, it's the reductio ad absurdum of the game system Vic developed in DC1 and DC2). It's such a refreshing and radically different approach you won't even mind too much when the designer rides roughshod over a few of your favorite groggy betes-noir. And it will give you a lot of insight into what commanders really have to deal with.
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