rkr1958 -> RE: Global War AAR in Pictures (2/28/2016 9:38:43 PM)
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Turn 6. Jul/Aug 1940. Allied #1. The Western Front. The successful land combat by the French allows the allies to straighten their lines and ensure 2 or 3 units per front line stack. quote:
ORIGINAL: Mayhemizer As a French player (if I have time) I break down weak corps to get div to every front line hex. Now Allies should give coastal hex to CW units, form as solid line as possible and make sure they have a unit behind every hex to prevent German break through. Empty Paris, German PARA is killed so that reinforcements come close to front line. Done! quote:
ORIGINAL: Centuur This is what one calls a typical situation which happens on the Western front. You were right to groundstrike the German hex with the British bomber, but the moment that ground strike failed, was the moment you needed to accept that you couldn't kill that stack. The French ART should not have been used to bombard at all, since it can't retreat and will become useless for the rest of the turn... After the failed ground strike, the way to progress for the French is quite logical: retreat to make sure that a straight line from Calais to the Swiss border appears. That would have put the Germans back to basic: he can't attack any hex out of three hexes, therefore making it much more difficult to get to Paris, especially since the Luftwaffe is disorganised... Done! Big thanks to my two allied Generals, Mayhemizer & Centuur for their military advice. [image]local://upfiles/31901/93B1DAC21B0F4944872F87E81941A4D2.jpg[/image]
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