[imports] Woody Island, South China Sea (Full Version)

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blh42 -> [imports] Woody Island, South China Sea (2/17/2016 7:41:25 AM)

Imports that reflects the recent news about China placing SAM's on disputed island.

Source: http://www.foxnews.com/world/2016/02/16/exclusive-china-sends-suface-to-air-missiles-to-contested-island-in-provocative-move.html




Dysta -> RE: [imports] Woody Island, South China Sea (2/17/2016 10:41:59 AM)

Now all we need is a hand-drawn artificial coastline that covert sea surface to land, so we can place surface units and facilities easier.

I also have difficulty to make a group of assets for Hong Kong International Airport, as the island does not include the reclaimed area of it.




Rory Noonan -> RE: [imports] Woody Island, South China Sea (2/17/2016 12:11:10 PM)

Didn't the Dev's include a platform along the lines of 'mobile base' or something similar in response to this? Surely you could just add the appropriate sensors and mounts through the editor.

I would be more unhappy with the increase in system requirements for 'hand drawn artificial coastline' than I would be pleased with the ability to do so.




Rudd -> RE: [imports] Woody Island, South China Sea (2/17/2016 1:01:50 PM)


quote:

ORIGINAL: blh42

Imports that reflects the recent news about China placing SAM's on disputed island.

Source: http://www.foxnews.com/world/2016/02/16/exclusive-china-sends-suface-to-air-missiles-to-contested-island-in-provocative-move.html

Looks like there's 8 launchers, maybe should use #1276
[image]http://a57.foxnews.com/images.foxnews.com/content/fox-news/world/2016/02/16/exclusive-china-sends-suface-to-air-missiles-to-contested-island-in-provocative-move/_jcr_content/article-text/article-par-7/images/image.img.jpg/880/558/1455664948500.jpg?ve=1&tl=1[/image]

There's is also a 6 spot AAA, with 2, possibly 3 Type 90s and 2-4 Type 65s at 16.838702°, 112.331493°

quote:

Now all we need is a hand-drawn artificial coastline that covert sea surface to land, so we can place surface units and facilities easier.

I also have difficulty to make a group of assets for Hong Kong International Airport, as the island does not include the reclaimed area of it.

I haven't tried but I wonder if you make an import file with the units on "Command land", and the creator of it also writes a copy and paste Lua script, to move them to there correct coordinates.




Dysta -> RE: [imports] Woody Island, South China Sea (2/17/2016 2:02:40 PM)

I know this idea is still far-fetched for now, but I start to feel annoyed to drag surface units/facilities from land to 'sea' (reclaimed area IRL) every time when added.

Besides, ship can still operate past it, so I also need to specifically draw a restricted zone with reference points to imitate the land, but then the air unit will not past through it either.





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