ogar -> RE: Using modified eqp in a scenario (2/27/2016 6:11:42 PM)
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@Notaberliner, I hope Steve can help you untangle this. It is likely some small, foolish duplication of name or missing character that is causing the engine to default to the standard .eqp. FWIW, please keep working at your scenario. Most of us who've designed with a custom .eqp have had horrendous problems at some point or the other. In my early days, I've only been rescued by the good will and patience of more experienced designers, and the cause was often a minor inconsistency magnified by my frustration. And one of my worst failings when I had problems with an .eqp, was my not recognizing when I actually had everything working correctly and I mistook the custom .eqp for the standard file. Double mega-D'oh ! I now modify the label for MP Squad to read something like "MP Squad XYZver123" where XYZ is an abbreviated scenaio name, and 123 is the version number. Now all I have to do to check, is to open the the Inventory Screen when testing the game. Best of luck.
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