Gallo Rojo -> (4/30/2001 7:56:00 PM)
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[QUOTE]Originally posted by Urquhart:
Just a question:i never played PBEM games and i was asking my self how do u manage the op fire??
OK, I had a nap so I’m ready to do it in English...
Fundamental difference is that you don’t have the chance to choose against which enemy units you’ll use your “opportunity fire” as you do on solitaire or on-line games.
On PBM your. Instead of this your units will fire upon any enemy that comes into its LOS (depending on his stance, experience, suppression and other usual factors).
Good news are that you can set at what range you want that your units will react and use OP option.
To do so go to the unit information screen (right click on the unit). You’ll see a first green line named: “set range”.
This range is the range at witch this unit may engage the enemy during the other player movement phase. For example: when set at 7, enemy units within seven hexes may be fired upon if there are shots available and suppression is not to high.
For example: If you want that your infantry remains ambushed to close assault enemy tanks and vehicles, you will have to set this at “1”. This way your infantry units won’t attack until enemy is at a distance of 1 hex.
You can see that if you’re on a defective or delay mission the game will automatically set range = 1 for infantry units and set range = 6 for most AT guns. On advance, assault and meeting engagements rage is usually set at maximum weapon’s range.
One important note is that if you set rage of one of your units at say “6” and during the battle you shot with it at a longer range, this new range will be assumed as the OP range.
Hope that have helped.
PS:
Urquhart
Il mio nonno era italiano. Genovese. Salutti!
:)
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