kbobbato -> RE: Modding Tool (6/4/2016 12:28:29 PM)
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It may be that not totally sure....I have to get to work so for now will just give you the copy and paste of the extended error file.. Input commencing... Reading in research. - Examining line: 'WH40k mod v.11 for Distant Worlds: Universe 1.9.5.7 - Examining line: 'Multiple labelled lines of information per research project as follows: - Examining line: 'PROJECT: core project information - THIS LINE IS REQUIRED - Examining line: 'COMPONENTS: components that are unlocked by the research project - THIS LINE IS OPTIONAL - Examining line: 'COMPONENT IMPROVEMENTS: improvements to existing components - THIS LINE IS OPTIONAL - Examining line: 'FIGHTERS: new fighter types - THIS LINE IS OPTIONAL - Examining line: 'FACILITY: planetary facility or wonder - THIS LINE IS OPTIONAL - Examining line: 'ABILITIES: new abilities, e.g. ship/base construction size increase, new ship types that can be built, troop improvements, etc - THIS LINE IS OPTIONAL - Examining line: 'PLAGUE CHANGE: change of values for plague defined in plagues.txt, e.g. reduced lethality of plague. THIS LINE IS OPTIONAL - Examining line: 'ALLOWED RACES: filter project to specific alien races, only the named races can research the project. If no races defined then all races can research - THIS LINE IS OPTIONAL - Examining line: 'PARENTS: parent research projects that lead to this project, i.e. the path to this project - THIS LINE IS REQUIRED - Examining line: 'the above lines are explained in more detail below: - Examining line: 'PROJECT line - list of comma-separated values as follows: - Examining line: ' - Project ID: unique numeric value identifying the project - Examining line: ' - Name: text of project name - Examining line: ' - Tech Level: how advanced the project is, which determines the default research cost of the project. This corresponds to the 'column' that this project is displayed at in the tech tree, tech level 0 is at far left, tech level 7 is at far right. Each single additional tech level doubles the default research cost of the project. - Examining line: ' - Row: the vertical position of the project in the tech tree, starting at 1 (top) - Examining line: ' - Industry: 0=Weapons, 1=Energy, 2=HighTech - Examining line: ' - Category: 0=Armor, 1=AssaultPod, 2=Computer, 3=Construction, 4=EnergyCollector, 5=Engine, 6=Extractor, 7=Fighter, 8=Habitation, 9=HyperDisrupt, 10=HyperDrive, 11=Labs, 12=Manufacturer, 13=Reactor, 14=Sensor, 15=ShieldRecharge, 16=Shields, 17=Storage, 18=WeaponArea, 19=WeaponBeam, 20=WeaponGravity, 21=WeaponIon, 22=WeaponPointDefense, 23=WeaponSuperArea, 24=WeaponSuperBeam, 25=WeaponTorpedo - Examining line: ' - Special Function Code: 0=NONE, 1=PreWarp tech that is already researched when starting game as PreWarp empire, 2=primitive hyperdrive tech (warp bubble) that must be unlocked before can be researched, 3=superweapon, 4=initial colonization tech, 5=starts game locked (must be unlocked by game event before can be researched) - Examining line: ' - Base Cost Multiplier Override: multiplier factor for modifying the default research cost of the project. Project cost is related to Tech Level - each single additional tech level doubles the default research cost of the project. Base Cost Multiplier Override can be used to make projects more or less expensive than normal. - Examining line: 'COMPONENTS line: - Examining line: '- list of comma-separated ComponentId values. The ComponentIds must match a component from the components.txt file. You can include a maximum of 4 components in a single research project - Examining line: 'COMPONENT IMPROVEMENTS line - multiple component improvements, each one comprised of comma-separated values as follows: - Examining line: ' - ComponentId: componentId of the component that this improvement is for. This should match a component from the components.txt file - Examining line: ' - Tech Level: the relative tech level of the component improvement. This should match the Tech Level of the research project itself (Tech Level in PROJECT line) - Examining line: ' - Value1: improved value for component Value1. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value2: improved value for component Value2. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value3: improved value for component Value3. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value4: improved value for component Value4. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value5: improved value for component Value5. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value6: improved value for component Value6. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: ' - Value7: improved value for component Value7. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file - Examining line: 'FIGHTERS line: - Examining line: ' - list of comma-separated FighterId values. Each FighterId must match a fighter from the fighters.txt file. You can include a maximum of 2 fighters in a single research project - Examining line: 'FACILITY line: - Examining line: ' - a single PlanetaryFacilityId value. The PlanetaryFacilityId must match a planetary facility or wonder from the facilities.txt file. You can only have a single planetary facility or wonder in a single research project - Examining line: 'ABILITIES line - single research ability comprised of comma-separated values as follows: - Examining line: ' - Name: text of ability name - Examining line: ' - Type: 0=Ship Boarding, 1=Colonize New Planet Type, 2=Increased Construction Size, 3=Enable New Ship Type, 4=Population Growth Rate at planet type, 5=Troops - Examining line: ' - Level: relative level of ability when compared to other abilities of the same type, i.e. the highest ability will be used - Examining line: ' - Value: ability value specific to ability type. Detailed meanings for each ability type explained below: - Examining line: ' - when Type is 0 (Ship Boarding): value greater than zero defines percentage bonus to boarding attack strength (e.g. 25 means +25% bonus when boarding enemy ships), value less than zero defines percentage bonus to boarding defense strength (e.g. -25 means +25% bonus defending against enemy boarding) - Examining line: ' - when Type is 1 (Colonize New Planet Type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic - Examining line: ' - when Type is 2 (Increased Construction Size): maximum size ship that can be built (e.g. size 300). Maximum construction size for Bases not at colonies is always 3 times larger. Bases at colonies have no construction size limit - Examining line: ' - when Type is 3 (Enable New Ship Type): Value is UNUSED - Examining line: ' - when Type is 4 (Population Growth Rate at planet type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic - Examining line: ' - when Type is 5 (Troops): for all troop types when value is zero then means Enable new Troop Type, for Infantry, Armored and Special Forces troop types value greater than zero means percentage bonus to attack strength (e.g. 25 means +25% attack strength), values less than zero means percentage bonus to defense strength (e.g. -25 means +25% defense strength). For Planetary Defense troop type value greater than zero defines additional percentage bonus to damage amount against invading troops, value greater than zero defines additional percentage bonus to intercept chance against invading troops - Examining line: ' - Related Object Index: extra sub type for some ability types as explained further below: - Examining line: ' - when Type is 3 (Enable New Ship Type): 0=Carrier, 1=Resupply Ship - Examining line: ' - when Type is 5 (Troops): 0=ALL Troop Types, 1=Infantry troop type, 2=Armored troop type, 3=Planetary Defense troop type, 4=Special Forces troop type - Examining line: PLAGUE CHANGE line - changes to values of single plague from plagues.txt file. Comprised of comma-separated values as follows:
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