chrisleko -> RE: Combat Values (2/28/2016 5:16:46 AM)
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ORIGINAL: blackcloud6 quote:
ORIGINAL: Monkie Interesting discussion and how we each approach a "wargame". I always looked at the numbers on the counters as simply being the system by which results were obtained, either you created a result against your target or you didn't. Never did I look at the numbers on the counter and think "Well my 76L has a 23% chance to hit if I drive it within 5 hexes of the side armor facing of the Panther giving me a 44.5% chance of penetrating hit... etc etc" I always looked at it as "I need to get a flank shot at that Panther so my infantry have a fighting chance of stopping this attack and if not Sgt.Johnson's squad is in big trouble in the village". I see gaming as a historical narrative as opposed to a chess game with winning moves and absolutes. I guess that is why I never got into the scenario challenges in the old General magazine from AH. I agree with this. I think TotH is refreshing in that it casues one to think tactically, not mathematically. And you have to learn what your units can and cannot do, and that is including how far they can move, run, shoot etc. It's really hard to think tactically when you don't know how far your units can move or what their combat capabilities are. The more I try to play the more I realize I can't without this information. If I have to open up a blank map and put units on it in the editor, then go play it and see how far I can move them in one turn just to see what their movement value is, it's a big problem. I've played the first tutorial scenario a few times and getting stuck in the open because I've run out of movement points and didn't know it is troublesome. Not knowing if I should hang out in fields or the forest because I don't know the cover bonuses is an issue with me. I can't think tactically when I'm given no info. I had really high hopes for this game. I was craving a board-game like experience in a PC wargame. I love the scale, the map and mission editor is great, but the UI is just obtrusive to me actually playing. Sad to say, but it was easier for me to understand combat and decisions in War in the West than in this so far.
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