rmmwilg -> RE: Feature Request (5/8/2018 8:52:24 PM)
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A qualified "Second", if I may, to those who have previously asked for a more automated 'AI Continue' function. Qualified, because I wonder if that wouldn't bog down CPU processing too much. After all, every change in hex would require the PC to re-compute whether the moving unit is now within LOS and range of every opposing unit capable of firing. Having said that though, and this is just focusing purely on the programming, maybe at the beginning of a Movement or Route phase, if the PC were to create for itself a list of all potential hexes that meet the requirements of being in LOS and range of an opposing unit, then it could just check each hex movement against that list? Maybe that would still bog things down too much? On the other hand, I do see a real possibility when it comes to the Advance phase, since there's nothing the opposing player can do to stop it. Some may want the ability to monitor what their opponent is doing, but maybe it could also be viewed as as additional, semi fog-of-war attribute, and it could always be something that could be turned off, just like Fire Interruption? Just my thoughts for consideration
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