AI Continue Disable for Movement (Full Version)

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MTAMounties -> AI Continue Disable for Movement (2/28/2016 4:12:24 PM)

Pardon me if this has been asked and answered before but is there a way to disable the AI Continue for enemy movement? I don't particularly need to see the hex by hex movement of enemy forces and hitting AI Continue after each move is tiresome. Enemy fire yes I want to see that, but not each step-by-step move. The manual only references AI Continue option WRT to fire. Thanks!




iPhoneAppz -> RE: AI Continue Disable for Movement (2/28/2016 4:26:52 PM)

I believe that you can fire on enemy units that moved. I don't recall seeing anything about that in the manual, but that's the ASL rule. I also don't believe that there is any indication in the game that your units can fire on enemy moving units in this phase. Anyway, that's why the button is there...to allow you to fire on moving units.




MTAMounties -> RE: AI Continue Disable for Movement (2/28/2016 5:17:27 PM)

Ah yes, thank you that makes sense! Cheers.




Krys -> RE: AI Continue Disable for Movement (2/28/2016 5:26:36 PM)


quote:

ORIGINAL: iPhoneAppz

I believe that you can fire on enemy units that moved. I don't recall seeing anything about that in the manual, but that's the ASL rule. I also don't believe that there is any indication in the game that your units can fire on enemy moving units in this phase. Anyway, that's why the button is there...to allow you to fire on moving units.



This is correct - keep your eyes on the screen as you click the AI CONTINUE button. You may fire during the enemy's movement phase at any enemy unit (so long as you have a LOS and are within range) that has moved. It can be a bit tricky to see which unit has moved, so watch carefully - just like a battlefield commander, if you miss seeing a unit move, you can easily miss your chance to shoot it.

[:D]




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