Helpless -> RE: Two Unrelated Air Questions (3/1/2016 8:49:47 AM)
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quote:
1. Turn 24 in the Grand Scenario. I have some P-38 J/Ls that are set to - as best I can tell - "Auto" loadout. I assigned the group to escort a bombing mission, but on the screen where you manually select groups, it shows that the group as insufficient range. In fact, you run the mission and the after-action shows no escort flights - or at least none over the target when bombed. The default seems to be 2x 150 gallons drop tanks. I've manually selected another loadout and re-selected "Auto" and same thing happens. But if you manually select 2x 300 gallon tanks, the group does show sufficient range and will, in fact, reach the target. I thought "Auto" would select (and I thought did in earlier versions) drop tanks that would get them to the target. WAD? Load out selection is somewhat tricky. There is no precise range requirement check, just modifiers. Current range priority selection makes sure that it will pick weapon set with higher ammo usage. Since both have 0 it will pick the first one on the list. I could "fix it" so it will start picking 300gal. tanks, but it also means that 200 gal. won't get auto-picked in "medium" ranges, at least without extra extra range requirement check, which is very complex. Flying with 300gal. DT as a default range load out will worsen AC characteristics and increase fuel usage on the base (potentially decrease amount sorties). quote:
3. And what do mines do? Do they raise interdiction points in ports? Actually destroy transports? There is no mine warfare in the game. It is all abstracted to naval interdiction values. Mines are getting bonuses when it comes to the NI values calculations.
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