Lowpe -> RE: P-47s: Hammer of God? (3/4/2016 1:12:12 AM)
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: obvert I agree with most of what Loka is saying here, but 80% is a bit high to sustain over several days or to keep fighters around for later bombing strikes. I have used higher settings for groups, but usually try CAP 50-70/10 rest. Different groups might have different settings, like the low bait group set to a lower CAP % and one or two ace groups set to a higher %. Depends a lot on what is there, what the opponent's tendencies are, but I think we're discussing large field protection with multiple groups, right? I've not found this to be a problem. I think what you're pointing at here is something like this hypothetical: 80% CAP on a 40-plane unit = 32 planes in the air assuming full complement. The group will attempt to put 80% in the air in both phases. Morning phase - raids and possibly sweeps come in. 32 planes will meet them, and you might lose up to 32 planes. Afternoon phase comes around, with yet more raids and maybe even more sweeps. If you did lose 32 planes, you might only have 80% of 8 planes in the air - so only 6 or 7 planes. That could suck. If you set to a lower percentage, like the 50 you mention, then it would be morning phase - 20 planes will attempt to meet the enemy. Even if you lose them all, that still leaves 20 planes in the group. In the afternoon, you'd have 10 planes available. I still like my 80% ;). It's just more planes in the air. As the Allies where you don't care about supply burn, it just makes sense. I don't know that what I just put here is exactly how it works, but it's a good enough approximation and I do know that if you have unallocated planes (as in 50% CAP/20% rest = 30% unallocated) they definitely don't fly CAP at all. Whatever you set for CAP percentage, that's the largest number of planes from the group that will be in the air at once that day. FWIW, I never set any rest percentage to my CAP units. Whatever is unallocated is, by default, resting. 80% (or more) makes even more sense on CVs, which don't burn supplies or sorties for CAP missions. This, of course, assumes Range 0. Finally, it's worth noting that I routinely leave training groups on 90%, range 0 CAP (low altitude obviously, like 5K because it's just 1 click to get there), for months on end as they train up their Experience. Pilot fatigue remains in the single digits through all that time. I honestly haven't checked plane fatigue because they're training groups, but on a macro level I don't notice ops losses at all. Since this is possible with training groups, it's certainly possible with frontline groups, although combat or setting them to higher altitudes will wear them out faster. I tried the high percentage CAP, and against multiple waves found my CAP worn out very quickly. I then tried these settings and had much better performance against multiple waves. On carriers where you expect a combat, I think the higher or even 100% works well although that is what I think from others AARs. I absolutely suck at carrier combat-- fair warning.[:D] I have noticed the range 0 high cap% in backwaters to build experience works, but as Japan I try to save supplies and I don't normally do that.
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