RE: Front Porsche (Full Version)

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Hailstone -> RE: Front Porsche (3/20/2019 5:06:01 PM)

I have also modified uploaded scenarios to correct or make better but I don't re-upload them back to the Forum. Playtesting new scenarios
prior to uploading would take care of most problems but I also know that's time-consuming. There has never been a scenario that I've
playtested that didn't need some modifications even after the 3rd or 4th trial.

Scenarios are not write-protected so you should be able to do whatever changes you want but to upload those changes I would suggest
a note stating that it's a different version of the previous. I've noticed some scenarios have a different version uploaded with a II or a 2
suffix to the scenario name. [:)]




rmmwilg -> RE: Front Porsche (3/21/2019 3:46:28 PM)

Hi Hailstone. Yeh, I've seen some of those updated ones, in fact having gone on a previous splurge to just download everything, I'm now finding multiple versions of some scenarios and been cleaning out the scenarios folder lately!!
I'll certainly be taking previous advise to contact the original designers in the future, but I would also hope that we can all benefit from a group effort, just as long as it's not done in a judgmental way! I'm just starting play of 'Be My Valentine...', and I appreciate the invite they included to give feedback so as to make it better for everyone including the original designer.
I know it's a lot of work to build something from scratch, and any edits should certainly be given in deference to those efforts!
Love this game!




rico21 -> Assault On Hill (252.2) (3/22/2019 7:30:14 AM)

Assault On Hill (252.2)

Russia, Near Prokhorovka, July 11, 1943
On July 10, 1943, after a long and violent fight, Hill 241.1 was finally taken. Farther to the east, some units of the
Aufklarung Abteilung had reached the outskirts of Oktiabrskii State Farm and reported that the Soviets had deployed a strong
line of defense around the State Farm and Hill 252.2. close. The German advance was postponed until the following morning: Hill
252.2 would be their next goal. At 9:00 am the following morning, elements of the 1st SS Division of Panzergrenadier
Leibstandarte Adolf Hitler (LAH) launched an assault on Hill 252.2

Attacker: German Elements of the 1st Division SS Panzergrenadier LAH
Defender: Russian Airborne Company, 2nd Battalion, 26th Airborne Guards Regiment

Best played on German SIDE first / with LOS: 18 Hexes / with RULE:Achtung Minen/ with MOD: Yours / etc.

Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Lock-n-Load'Men [ Dark July Mod ]




rmmwilg -> RE: Assault On Hill (252.2) (3/22/2019 2:54:08 PM)


quote:

ORIGINAL: rico21

Assault On Hill (252.2)


Best played on German SIDE first / with LOS: 18 Hexes / with RULE:Achtung Minen/ with MOD: Yours / etc.





with RULE:Achtung Minen/ [&:]
Where do I find that?




rico21 -> RE: Assault On Hill (252.2) (3/22/2019 5:05:44 PM)

quote:

ORIGINAL: rmmwilg


quote:

ORIGINAL: rico21

Assault On Hill (252.2)


Best played on German SIDE first / with LOS: 18 Hexes / with RULE:Achtung Minen/ with MOD: Yours / etc.





with RULE:Achtung Minen/ [&:]
Where do I find that?

In the Rico World[8D]
The rule is simple, you never can't enter in a minefield.[:-]
So, you can get around it and die too.[:D]


ERRATA
In the Rico World[8D]
The rule is simple, you never can't enter OR FIRE in a minefield.[:-]
So, you can get around it and die too.[:D]
OR TO COMPLAIN TO PETER.[sm=happy0029.gif]




rmmwilg -> RE: Assault On Hill (252.2) (3/22/2019 8:06:38 PM)

[:D][:D]




Hailstone -> RE: Submitted Scenarios (3/23/2019 11:38:49 PM)

Here's a simple scenario that I complicated some to make more interesting...


Delaying Action


Western Lithuania, the end of October, 1944: After failing to halt the onslaught of Bagramyan's 1st Baltic Front,
scattered units of the Gross Deutschland Division were ordered to fall back to the northwest and regroup. One evening
during the course of this retreat some three hundred of its men were surprised by a cautiously advancing Russian
infantry regiment. After a short firefight the Russians decided to dig in for the night and initiated their attack at
dawn by advancing a column of tanks from a just arriving armored unit. The Germans however, seeing the tanks, immediately
withdrew, leaving only a small delaying force to cover their rear.

Scenario Length: 6 Turns

To win the Russian armor must exit the board with armored column intact
To win the Germans must inflict as much damage to the Russian armored onslaught heading to attack retreating German Division

Germans: Squads, Half Squads, PF's, PSK's
Russians: AFV's

Board: #4

Aftermath: The delaying force set up three ambush points and straight into them rumbled the tank column, without supporting
infantry. Each ambush group knocked out several tanks but there was never any doubt as to the ultimate outcome of the
encounter, as each was successively and literaly overrun and wiped out. (A few terror-sticken survivors were shortly thereafter
rescued by a counterattack led by two S.S. armored regiments against the Russian flank, which inflicted heavy losses and
recaptured the immediate area for a few days, after which the retreat was resumed.)


Source: CTAHGC GENERAL Scenarios, Scenario D, Delaying Action





Hailstone -> RE: Submitted Scenarios (3/24/2019 5:53:46 PM)

Ice Devils


Northwest of Rzhev, Russia, March 25th, 1942: During their first winter in Russia, the Germans suffered along the
whole front from many Soviet counterattacks. The Germans particularly feared the infiltration of ski troops behind
their lines. They were unable to stop this form of attack because their defenses were mainly concentrated around
isolated villages. The 2nd Battalion of the 464th Infantry Regiment took position in a hamlet, trying desperately
to protect themselves from the extreme winter (the outside temperature reached -45 degrees Celsius). Patrols were
organized to control the area and numerous Soviet infiltrations were intercepted. At dawn of March 25th, a hundred
Soviets on skis suddenly appeared from the adjacent forrest. Equipped only with submachineguns and demolition charges,
they moved so quickly that they reached the first buildings before the defenders could react.

Game Length: 8 Turns

For the Russians to win they must capture the village buildings
For the Germans to win they must defend the village

Russians: Squads, LMG's, DC's
Germans: Squads, MMG, LMG's, MTR's

Boards: #5, #24

Aftermath: Many German machineguns jammed because of the extreme cold and furious close combat developed in the buildings.
Heavily laden with explosives, several Soviet soldiers were blown to pieces as their loads exploded. Very aggressively, the
Russians disrupted the first defensive line. In the middle of the morning, G Company counterattacked and reversed the
situation after some violent hand-to-hand combat. All of the Russian soldiers were in fact NCO volunteers, promised
promotions if they took the village. Of the 100 attackers, only 9 surrendered. All of the others were killed.


Source: Tactiques Magazine, Scenario ASL TAC 46, Ice Devils




rico21 -> Eye Of The Tiger (3/28/2019 11:38:38 AM)

Eye Of The Tiger

Tuckum, Latvia 1944-08-20.
As the Soviet offensive of 1944 swept through Belorussia, it soon reached the borders of Poland and the Baltic countries. On
August 1, the 3rd Russian Mechanized corps of the 51st Army broke through the weakly held German defense lines between Aux and
Mitau. The Russians quickly overcame the scattered German delaying units and reached the town of Tuckum, just a few kilometers
away from the Gulf of Riga. There they met a counterattacking German emergency combat unit, SS Panzer Brigade Gross, consisting
of two weak tank companies made up of old PzIII and IV tanks, the 103rd Heavy Tank Battalion (Tiger tanks) with panzergrenadier
support plus the adhoc 1st SS Armored Recon battalion.

Attacker: German (19th SS Latvian Division, SS-Panzer Brigade Gross)
Defender: Russian (3rd Mechanized Corps)

Best played on German SIDE first / with LOS: 26 Hexes / with RULE:Movie Music/ with MOD: Yours / etc.

Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL Open `96 Scenario Pack ]




Hailstone -> RE: Submitted Scenarios (3/29/2019 2:32:18 PM)

This one has become one of my favorites...


The Bridge at Kanev


Kanev, September 23rd, 1943: The Soviet offensive had reached the Dnieper River north of Kanev. Wishing to capture the bridge
in the town the Russians sent a force southwards along the east edge of the river. In their way stood a small German rearguard
set up to delay the Russians long enough to give other Germans units still east of the Dnieper River the chance of crossing
to the safety of the west bank before blowing the bridge.

Game Length: 10 turns

For the Russians to win they must destroy escaping German AFV's and capture the Kanev bridge to continue the advance against
the Germans
For the Germans to win they must allow the few remaining German units to escape across to the west bank of the Dnieper

Russians: Squads, MMG, LMG's, DC's, AFV's
Germans: Squads, MMG, LMG's, PSK's, PF's, DC's, AT Gun, AA Gun, AFV's

Boards: #3, #7

Aftermath: Despite overwhelming superiority of numbers the Russians became disheartened by the heavy losses taken by their
armor and eventually retreated from the conflict altogether. Having repulsed the attack the Germans held on until every unit
possible has crossed to the safety of the west bank. Their engineers then blew the bridge to deny its use to the Russians.
It will always remain one of the mysteries of the war why the Russians made no further attempt to take this vital bridge.

Source: World Wide Gamers Scenario 90, The bridge at Kanev




Hailstone -> RE: Submitted Scenarios (3/30/2019 8:53:20 PM)

Here's one for the hell of it...






Hailstone -> RE: Submitted Scenarios (3/30/2019 8:56:08 PM)

Here's one for the hell of it...


Hold Your Ground!


South of Wickerschwihr, France, January 27th, 1945: The French 1st Army had been stymied by the ferocious resistance
of the German 19th Army in front of Colmar since the beginning of December. Toward the end of January 1945, the French
launched a general offensive to eliminate the "Colmar Pocket". 2nd Corp was ordered to liberate the city with the help of
U.S. troops of the 21st Corp. The first objective: the Colmar Canal to the east. The Americans quickly lost momentum.
General Monsabert decided to throw in 4th Combat Command in an extra effort to first cross the canal then push on to the
south. Detachment A were to the fore, their objective; the bridge at Wickerschwihr. Platoon Bethouard, accompanied by a
detachment of Legionaires, were the first to arrive at the Canal. A patrol found that the bridge had been partly demolished.
It was impassable to vehicular traffic, but could still be crossed by foot. The French took up position, awaiting the arrival
of the rest of the detachment. Very soon, a german company approached from the direction of Bischwihr.

Game Length: 10 Turns

For the French to win they must defend the north bank of the canal from the oncoming Germans
For the Germans to win they must capture VP's on the north bank of the canal

French: Squads, MTR, ATR, LMG's, AFV's
Germans: Squads, MMG's, LMG's, AFV's

Boards: #12, #16, #40

Aftermath: The Germans, clothed in their white camouflage, advanced on the canal with weapons slung. The French openned fire
at 400 meters, throwing the enemy ranks into utter confusion and forcing them to take cover. Then mortar barrage from Bischwihr
landed on the Cuirassiers and Legionaires. The Germans attempted to attack again, this time infiltrating onto the northern bank.
However, it was all in vain: 40 of them were soon captured in the woods just north of the canal. Even the intervention by a
light anti-tank gun was not enough to reverse the course of the battle. The French maintained their control of the position and
welcomed the arrival of the first American troops around 1600 hours. The defenders had successfully held their ground with the
only casualty being a slightly damaged tank.


Source: Tactiques Magazine ASL TAC 64, Hold Your Ground!




Hailstone -> RE: Submitted Scenarios (4/1/2019 1:43:04 AM)

No Better Spot to Die


La Fiere, June 7tn, 1944: Ste. Mere-Eglise was under strong attack from the north so the 507th Parachute Regiment was shifted
into a supporting position southwest of the town leaving only the 1st Battalion of the 505th Parachute Regiment facing the Germans
at La Fiere. What was left of the Battalion was commanded by Lt. John Dolan - eight senior officers having already been killed.
The obsolete French tanks employed by the Germans on the Cotentin had been dealt with harshly in the streets of La Fiere the
previous day, with four destroyed by a mere handful of paratroopers. Now the Germans would emply them again in more advantageous
terrain.

Game Length: 8 Turns

For the Germans to win they must capture VP building hexes from the paratroopers
For the Americans to win they must defend the town from the Germans

Germans: Squads, MMG's, LMG's, MTR's, AFV's
Americans: Squads, MMG's, BAZ's, AT Gun


Aftermath: The lead tank was quickly knocked out but it, the roadblock, and the burnt-out wreck from the previous day's fighting
now provided cover for the German infantry who opened a furious firefight. The paratroops soon began to melt away under the
constant fire. The platoon leader, 2nd Lt. William Oakley, was among the wounded. His replacement, Sgt. Owens, now with only 14
men left asked Dolan for permission to withdraw. The reply, "I don't know a better spot to die" seemed to stiffen their resolve
because they were still holding out when the Germans requested a 30-minute truce to evacuate the wounded. It is hard to say who
was more relieved to see the truce, but as the Germans used it to withdraw back into Cauquigney they obviously didn't realize
how close they had come to winning the battle this day.

Source: ASL Paratrooper Module, Scenario 16, No Better Place to Die




UP844 -> RE: Submitted Scenarios (4/4/2019 10:19:40 PM)

@ Hailstone:

I found a couple issues in "The Bridge at Kanev":

1) the Germans have several Panzerfausts, but the game does not allow using them as they only become available from 10/43 and the scenario takes place on September 25. A human player does not really need them, but the AI would be a bit tougher with some extra AT weapons.

2) AI-controlled German vehicles did not move after they entered the map: they sometimes started their engine and then stopped it without moving. I have to mount a search-and-destroy operation to gain a Major with the Russians.

"Hold your ground" is a nice scenario (I won't say more to avoid spoiling the fun for those who have not played it [:D])

Thanks for your effort! [&o]




rico21 -> The Yelnya Bridge (4/7/2019 7:03:38 AM)

The Yelnya Bridge

Yelnya, Russia 1941-10-13.
After the collapse of Soviet forces facing Army Group Center, a handful of Russian units were sent to defend the main
communications routes to Moscow -- the most critical of which was the Minsk highway which ran south of Borodino. Meanwhile, the
10th Panzer Division regrouped and followed up its main thrust towards Moscow, following the SS "Das Reich" Motorized Division.
On 13 October, German forward elements encountered the first Soviet defensive positions near the town of Yelnya where a small
stream had to be crossed in order to keep up the pace of the advance. ---- A combined arms attack by the Germans across a
stream. The Germans get two options, go for the village or go for exit CVP. The Russians cannot cover everything. Lots of
options for both sides.

Attacker: German (SS) (II Battalion Panzergrenadier Regiment Germania, 2nd SS Motorized Division and Panzer Regiment 7,
10th Panzer Division, Aufklärungs Abt.)

Defender: Russian (32nd Rifle Division/Reserve Company)

Best played on German SIDE first / with LOS: 5 Hexes / with RULE:Flank Side/ with MOD: Yours / etc.

Scenario Length: 4.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL Journal # 7 ID:J102 ]




rico21 -> RE: Front Porsche (4/9/2019 1:32:15 PM)

[>:]




[image]local://upfiles/53841/9385AD422347494BBDA4C197D4B0F3DF.jpg[/image]




rico21 -> Devastating Cheneux (4/28/2019 11:11:31 AM)

Devastating Cheneux

Cheneux, Bulge 12/20/1944.
The paratroopers had waited for the pre-attack artillery bombardment, but it didn’t happen. They waited for the two tank
destroyers assigned to attack, but the LT in charge of them refused to move forward, arguing his M36 Jacksons were no match
for the German armor on the other side of the open ground. Without artillery or armor, the paratroopers attacked anyway. The
situation was desperate.
The American paratroopers moved swiftly through the darkness, their speed and effort keeping the bitter cold at bay. Through
thick woods they’d captured earlier that day, they would soon break out into flat, open ground broken only by rows of heavy
barbed wire fences. Four hundred yards across that dead space, two companies of elite SS panzergrenadiers waited for them.
Supported by heavy tanks, half tracks, 75mm gun carrying armored cars and 20mm flak wagons, the entrenched SS troops possessed
the kind of firepower that could utterly wipe out an infantry assault.
By the end of the night assault, the 1-504 secured half of Cheneux. They clung to their foothold and awaited reinforcement.
The next day, the 504th’s 3rd battalion joined the fight and finished the job, clearing the town and forcing the Germans
across the Ambleve in bitter fighting.

Attacker: American (82nd Airborne)
Defender: German (Waffen-SS)

Best played on American SIDE first / with LOS: 8 Hexes / with RULE:No More/ with MOD: Yours / etc.

Scenario Length: 15 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Battle Academy'Men [ Devastating Cheneux ]




Big Ivan -> RE: Devastating Cheneux (4/28/2019 4:57:28 PM)

Thanks for the new scenario Rico![:D]




Raybert1123 -> RE: Devastating Cheneux (5/15/2019 4:44:12 PM)

Yes, thanks Rico for all your hard work. Did Hailstone give up on us? I was looking forward to a complete set of ASL TAC scenarios.




Hailstone -> RE: Devastating Cheneux (5/18/2019 3:58:33 PM)

Rico's Devastating Cheneux keeps kicking my ass that's why I've been absent. After 4 tries and never coming close to any victory and that is a tough pill to swallow, I suck. Raybert1123,
I appreciate your comment and I'll see what I can do but the material that can be ported over to TotH requires imagination that I often lack. There's still Rico's Front Porche that's next
before I start digging around for stuff to upload. SeeYa.[:)]




rico21 -> RE: Front Porsche (5/18/2019 6:38:29 PM)

[8D]
https://theamericanwarrior.com/tag/cheneux/




Big Ivan -> RE: Front Porsche (5/19/2019 12:12:23 AM)

Thanks Rico so very very Much!!!![&o] SALUTE!!

My father's brother, my Uncle Rudy Pirman was there at the Bulge and caught a severe case of frostbite on his
feet. He was in the 82nd Airborne, don't remember the regiment, and talked about it only a couple of times when I was a much much younger.

He is gone now along with my father, Nick Pirman.

My father was in the Medical Corps in WWII and Korea.

I miss my Father and Uncle Rudy a lot, wish they were here today!

Thanks from the bottom of my heart for posting that link my friend! It made my day!!!

Sincerely and Kind Regards,
John[:)]




UP844 -> RE: Front Porsche (5/19/2019 12:56:49 PM)

Devastating Cheneux:

an undisputed masterpiece...
a state-of-the art enjoyment...
an unforgettable experience...


... provided you like sticking your fingers (or some other body parts) in a meat grinder. In that case, it deserves an A++++.

In my opinion, after playing this scenario 8 times, it is absolutely impossible to win, or even to get a minor defeat.

I think it cannot beat "Best" as the worst ToTH scenario ever released since here you actually have a slight chance to win, provided the Germans roll a statistically improbable - but still possible - series of boxcars and suffer a string of AFV MA breakdowns.






rico21 -> RE: Front Porsche (5/19/2019 3:47:16 PM)

Tips to win:
- Practice the war of movement by engaging your targets in close combat (Infantry, guns, Afvs). Gather your troops and attack as a group, you must travel 30 hexes in 15 rounds or 2hex / turn, you have and you must take your time.
Your worst enemies are anti-aircraft guns.
Use your Jacksons together behind an infantry screen.
In the back, keep several officers for the broken units.




Hailstone -> RE: Front Porsche (5/20/2019 1:12:32 AM)


quote:

ORIGINAL: rico21

Tips to win:
- Practice the war of movement by engaging your targets in close combat (Infantry, guns, Afvs). Gather your troops and attack as a group, you must travel 30 hexes in 15 rounds or 2hex / turn, you have and you must take your time.
Your worst enemies are anti-aircraft guns.
Use your Jacksons together behind an infantry screen.
In the back, keep several officers for the broken units.



It all sounds right but I disagree with "must take your time" because it's the time constraints that force me to make unwise moves. By the time
I get close to the first Victory hex my units are too depleted to move forward. I'll try again soon.[:)]




Hailstone -> RE: Submitted Scenarios (5/20/2019 1:15:57 AM)

Oh no, he's back...



The Merville Battery


Meadows of Merville, France, the night of June 6th, 1944: In preparation for the seaborne assault,
the 6th Airborne Division received the mission of occupying and holding the zone located between
the Dives and the Orne to the north of Caen. The destruction of the four large guns of the Merville
Battery in the northeast of this zone is entrusted to the 9th Parachute Battalion. It was the most
difficult task entrusted to a paratroop unit during the airdrop since the garrison included approximately
130 men defending the fortified positions with bunkers surrounded by barbed wire and minefields.

Game Length: 9 Turns

For the British to win they must capture the four large guns
For the Germans to win they must hold the four large guns

British: Squads, MMG's, LMG's, PIAT, DC's
Germans: Squads, HMG, MMG's, LMG's, MTR's

Boards: #5, #14, #19

Aftermath: After gathering his men, Lt. Col. Otway decided to divide his forces into seven groups. Two
groups tackled the barbed wire to open the way for four groups, which were to destroy the guns. The last
group was to make a diversionary attack at the principal entry of the German position. When the attack
started, the two gliders which had to land in the heart of the position appeared. Unfortunately, not
managing to locate the site, they landed 200 meters away. The combat intensified and, attacking on several
fronts at the same time, the British managed to progress rather quickly in spite of the keen German defense.
The garrison finally surrendered. 100 of the 130 defenders and 70 paratroopers were killed or wounded by
the end of the battle.


Source: Tactiques Magazine, Scenario ASL TAC 5, The Merville Battery




Raybert1123 -> RE: Submitted Scenarios (5/20/2019 2:03:45 PM)

Nice! Thanks Hailstorm.




Hailstone -> RE: Submitted Scenarios (5/22/2019 12:05:07 AM)

Just when you thought I sucked so bad at TotH that I would have moved on but ...



"I Remember"


Ortona-Orsogna Road, The Abruzzi, Italy, December 14th, 1943: After the crossing of the Sangro and the Moro,
the 8th Army was stopped by the last obstacle on the road towards the port of Ortona. A ravine blocked the
way and from the heights, the German artillery and armored tanks broke all the attacks. From the 8th to the
13th, the three brigades of the 1st Canadian Division did not manage to advance. The keystone of the defense
was a large masonry building, Casa Berardi, which overlooked the ravine and prohibited access to a significant
crossroads to the north. The Royal 2nd regiment, the last regiment not yet engaged, received the command to attack
on the 14th at dawn. Already weakened by the ceaseless artillery battles of the previous days, the "Van Doos"
gathered at their starting lines. Beyond, in the mud and under an iron flood, was the ravine from where the
artillery was thundering.

Game Length: 10 turns

For the Canadians to win they must capture Casa Berardi.
For the Germans to win they must hold Casa Berardi.

Canadians: Squads, MMG, LMG's, PIAT's, MTR's, Radio, AFV's
Germans: Squads, MMG's, LMG's, MTR's, AFV's

Boards: #7, #8, #11, #18

Aftermath: Under a flood of fire, Company C managed to cross and, slowly, but with a savage will, approached Casa Berardi.
With the Shermans slowed down by mud, the Canadians destroyed the first tank with a PIAT. But the enemy was everywhere,
and the loses were horrible. "They are on the right, on the left and behind us, only one solution, right in front!" howled
Captain Triquet. Literally crazed, the men gathered themselves and attempted to destroy Casa Berardi with grenades. The
attack force was at that point reduced to fifteen valid men and two tanks. The other companies were blocked by the
machine guns which still swept the ravine and their ammunition was becoming exhausted. But the cherished positions were held
all afternoon. In the evening, the valorous "Van Doos" of the Royal 22nd consolidated their defense, the two following
days, they pushed back the furious counter-attacks of the paras of the 3rd Regiment. The day of the 14th had seen a hero,
Captain Triquet. First of all the Canadians in the countryside of Italy, he would be decorated with the Victoria Cross,
the highest British distinction, bringing honor to Quebec and with his currency, "I Remember".

Source: Tactiques Magazine, Scenario ASL TAC4, "I Remember"




UP844 -> RE: Submitted Scenarios (5/22/2019 2:17:20 PM)

Thanks Hailstone, "The Merville Battery" was nice (not to many units, Major Victory on the very last turn, equal losses for both sides, a fighting AI) [&o]

I'm going to give a try at "I remember": I also made a scenario about the fight at Casa Berardi from scratch, with a map based on actual topo maps of the area (a very tiring effort). It needs updating to exploit the new features introduced past its release (e.g. placing names on the map).




Hailstone -> RE: Front Porsche (5/22/2019 11:39:43 PM)


quote:

ORIGINAL: rico21

[8D]
https://theamericanwarrior.com/tag/cheneux/



Rico, thanks for that, great article. [:)]




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