RE: Submitted Scenarios (Full Version)

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Hailstone -> RE: Submitted Scenarios (3/2/2020 7:24:20 PM)

On the road again...


On the Road to Kanev - pt 1

5 miles southwest of Kanev, August 14, 1941: The Russians were being
forced back to the Dneiper River by German infantry divisions thrusting
from the west and south. A Russian battalion, forming part of an infantry
brigade received orders to dig in south of a very forested crossroad
leading to Kanev and to hold out to the last man. The German 169th Infantry
Regiment of the 68th Division, which was moving up from the south, was to
capture that crossroad and establish contact with German forces driving
towards the Dneiper from the west.

In organizing their defense, the Russians set up two lines of combat outposts
- one each along two parallel ridges south of the crossroad. The Russian main
battle position was organized in-depth within the forest; complete with well-
camouflaged foxholes, wooden mines, and plenty of snipers. At 0900 Hrs the 1st
Battalion of the German 169th Infantry Regiment approached the forest from the
south.

Game length: 9 turns

For the Germans to win they must take both set ridges
For the Russians to win they must defend the high ground

Germans: Squads, MMG's, LMG's, mtr, OBA
Russians: Squads, MMG's, LMG's, mtr's, OBA

Boards: #2, #4, #6

Aftermath: As the Battalion advanced guard approached the first outpost line the
Russians opened fire with machineguns, mortars, and small arms fire. The German
commander then called for artillery support which zeroed in on the first ridge.
This proved to be too much for the Russian defenders and after a short period of
hand-to-hand combat, the Germans held the first outpost line. They were still under
fire from the second ridge, however, and Russian observers in the second outpost
line were calling in interdictory fire across the German line of advance. German
observers pinpointed targets for their artillery, under cover of which the infantry
slowly advanced. When they finally cleared the second ridge they were unable to
advance in the face of the heavy fire emanating from the Russian positions in the
forest. While the German battalion reorganized for the final thrust against the
Russian main line of resistance, the battalion commander requested a dive-bomber
attack against the Russian nerve center at the crossroad. As the German artillery
joined in the fray, the 1st Battalion resumed its advance. Entering the forest the
Germans found dead Russians and many discarded weapons. Tree snipers fired on the
Germans so the German machine-gunners sprayed the treetops. The 1st Battalion mopped
up the forest as far as the crossroad. and then turned east along the road to Kanev.
A number of Russians defending the rear areas managed to escape. One commissar, who
had been shooting his retreating comrades, killed himself with a hand grenade as some
Germans closed in on him. The Russian minefields failed to delay the Germans; all were
either detonated by artillery fire or betrayed by prisoners.

Source: On All Fronts, On the Road to Kanev - pt 1, The Playtester's Journal #1,
Fall 1989 issue





Hailstone -> RE: Submitted Scenarios (3/2/2020 7:32:35 PM)

I got your strong point right here...


The Strongpoint

Goldap, East Prussia, November 3, 1944: In the autumn of 1944, the
4th Panzer Army found itself fighting a series of defensive battles
and limited objective attacks in an attempt to stem the Russian
onslaught. After losing the town of Goldap to the Soviet 88th Guards
Division on October 21st the front stabilized until late that October
when a counterattack was ordered to retake the town. The attack jumped
off on November 3rd and ran into intense resistance from fortified enemy
positions at the town's edge. With the aid of Stuka attacks and assault
guns, the German assault penetrated the Russian defenses in and around the
brick factory. At this critical time, the Soviet commander committed his
mobile reserve in an attempt to restore the situation. The T-34's and
German assault guns met at close range in a violent exchange of fire.

Game Length: 6 turns

For the Russians to win they must retake the brick factory
For the Germans to win they must defend the factory

Russians: Squads, HMG, MMG, LMG's, DC, MTR, AFV's
Germans: Squads, MMG's, LMG's, DC's, AFV's

Deluxe ASL Boards: #a, #d

Aftermath: In a matter of seconds, all but one of the assault guns were
knocked out. Hand-to-hand fighting raged in and around the brick factory.
The German advance was stopped, but the Russian attempts to retake their
old positions were frustrated. Toward evening the intervention of the
Fuehrer Escort Brigade closed the ring around the Russian Goldap garrison.

Source: On All Fronts, Playtest Scenario The Strongpoint, February 1997 issue

*****This file has been edited to remove crag hexes********




Hailstone -> RE: Submitted Scenarios (3/5/2020 10:39:41 PM)

These guys don't mess around...

Among the Bravest of the Brave


Arnhem, Holland, September 20, 1944: Colonel John Frost realized that
disaster was now only a heartbeat away for his 2nd Para Battalion.
Relief from the 3rd and 11th Battalions had been stopped short near
the St. Elizabeth hospital. Frost was now almost certain they would
not be able to come to his aid. His men had been involved in non-stop
fighting for over 50 hours. Throughout Frost's shrinking perimeter,
houses were aflame. Many of the structures had collapsed. Frost's
beloved battalion was being buried in the ruins of the buildings
around him and his positions were being overrun. Yet Frost knew he
was surrounded by the bravest of the Paras and was not yet ready to
surrender. He was determined to deny the Germans access to the Arnhem
Road Bridge to the last bullet. Major Digby Tathem-Warter, wearing an
old bowler with umbrella in hand, also realized the gravity of the
situation and once more led his Paras to evict a platoon of Germans
that had infiltrated the ever-shrinking perimeter.

Game Length: 7 turns

For the British to win they must eliminate the German infiltration in the building
For the Germans to win they must hold the building.

British: Squads, MMG, LMG's, LMG's, DC's, PIAT's
Germans: Squads, MMG, LMG's, PSK's, AFV's

Deluxe ASL Boards: #b, #d

Aftermath: German infantry had managed to gain a foothold in a few of the
buildings near Colonel Frost's headquarters. Twirling his battered umbrella,
Major Digby Tathem-Warter led his men in a charge against the SS. A bloody
hand-to-hand struggle ensued as the Hohenstauffen fought doggedly for their
recent gains. Yet, it was the Major's men who prevailed, wiping out the foot-
hold in their perimeter. Just as the Major thought the worst was over, more
SS grenadiers with armor support came thundering down the streets. Bitter
fighting erupted once more among the ruins of the city. Using PIAT's and some
captured panzerfausts, the Red Devils were able to drive off the German tanks
and after horrendous casualties, turn back the German counterattack - this time.

Source: Among the Bravest of the Brave designed by Scott Holst





Hailstone -> RE: Submitted Scenarios (3/10/2020 3:16:35 AM)

On the road again, again...


On the Road to Kanev - pt 2

5 miles southwest of Kanev, August 14, 1941: The Russians were being
forced back to the Dneiper River by German infantry divisions thrusting
from the west and south. A Russian battalion, forming part of an infantry
brigade, received orders to dig in south of a very forested crossroad
leading to Kanev and to hold out to the last man. The German 169th Infantry
Regiment of the 68th Division, which was moving up from the south, was to
capture that crossroad and establish contact with German forces driving
towards the Dneiper from the west.

In organizing their defense, the Russians set up two lines of combat outposts
- one each along two parallel ridges south of the crossroad. The Russian main
battle position was organized in-depth within the forest; complete with well
camouflaged foxholes, wooden mines, and plenty of snipers. At 0900 Hrs the 1st
Battalion of the German 169th Infantry Regiment approached the forest from the
south.

Game length: 10 turns

For the Germans to win they must take the Russian headquarters at the crossroads
For the Russians to win they must defend the Russian nerve center of the sector

Germans: Squads, MMG's, LMG's, mtr, OBA
Russians: Squads, MMG's, LMG's, mtr's, MTR, INF Gun

Boards: #5, #32

Aftermath: As the Battalion advanced guard approached the first outpost line the
Russians opened fire with machineguns, mortars, and small arms fire. The German
commander then called for artillery support which zeroed in on the first ridge.
This proved to be too much for the Russian defenders and after a short period of
hand-to-hand combat, the Germans held the first outpost line. They were still under
fire from the second ridge, however, and Russian observers in the second outpost
line were calling in interdictory fire across the German line of advance. German
observers pinpointed targets for their artillery, under cover of which the infantry
slowly advanced. When they finally cleared the second ridge they were unable to
advance in the face of the heavy fire emanating from the Russian positions in the
forest.

Pt 2:
While the German battalion reorganized for the final thrust against the
Russian main line of resistance, the battalion commander requested a dive-bomber
attack against the Russian nerve center at the crossroad. As the German artillery
joined in the fray, the 1st Battalion resumed its advance. Entering the forest the
Germans found dead Russians and many discarded weapons. Tree snipers fired on the
Germans so the German machine-gunners sprayed the treetops. The 1st Battalion mopped
up the forest as far as the crossroad. and then turned east along the road to Kanev.
A number of Russians defending the rear areas managed to escape. One commissar, who
had been shooting his retreating comrades, killed himself with a hand grenade as some
Germans closed in on him. The Russian minefields failed to delay the Germans; all were
either detonated by artillery fire or betrayed by prisoners.

Source: On All Fronts, On the Road to Kanev - pt 2, The Playtester's Journal #1,
Fall 1989 issue


***Original scenario required 4 boards and twice as many units but was reduced for ToTH playability***





Hailstone -> RE: Submitted Scenarios (3/10/2020 10:46:13 PM)

Like a bridge over troubled dryness...

Tavronitis Bridge

West of Maleme, Crete, May 20 1941: The airfield at Maleme figured
prominently in the German plans for the capture of Crete. "Group
West", comprising most of the 1st Assault Regiment under the command
of General Meindl, consisted of three detachments: one to land at
Tavronitis Bridge; one to destroy the AA gun positions and ease the way
for the following troop-carrier transports; and one to land on the slopes
of Point 107, high ground to the south of the field. Major Braun drew the
task of seizing and holding the long span over the dry Tavronitis. Given
free reign to plan his assault, he decided to daringly land in the dry bed
itself and then take the British MG posts which guarded each side of the
bridge from the rear.

Game Length: 6.5 turns

For the Germans to win they must capture the Tavronitis Bridge
For the New Zealanders to win they must defend the bridge from the Germans

Germans: Squads, LMG's, mtr's
New Zealanders: Squads, LMG's

Boards: #8

Aftermath: On the descent and landing, Major Braun had lost not a man. This
was due in large part to the fact that most of the British AA crews were
fighting for their lives at the time. And to the south, the sounds of gunfire
indicated that Major Kock's force was attacking Point 107. Using the river bank
for cover, Braun carefully organized his men and led them forward, hugging the
steep slopes. Sighting the bridge ahead, Braun ordered a "general charge" which
overwhelmed the lone New Zealand squad under the bridge and boiled over the
banks to attack the machinegun emplacements. Distracted by the sounds of fighting
a few hundred yards away to the east and south, the nervous New Zealanders had
been caught by surprise. Despite fighting bravely, with the courage of the cornered,
they were inundated by grenades and automatic fire. Within minutes, the New Zealand
detachment guarding the Tavronitis Bridge was obliterated and Braun could turn his
attention to other matters.

Source: ASL Scenario 93, Tavronitis Bridge, designed by Steve Swann




Hailstone -> RE: Submitted Scenarios (3/13/2020 11:39:35 PM)

Now this scenario has already been submitted
but upon looking at it the map in the previous
version is not the one listed in the scenario for
some reason so here's my version using the deluxe board
d as listed in the scenario sheet provided by
Raybert1123.

One More Hedgerow - Deluxe

Couvains, France, June 13, 1944: Both sides believed that St. Lo, a key
crossroads astride the Vire River, was crucial to the defense of Normandy.
The Germans were committed to defending the approaches to Hill 192 which
commanded the Bayeux-St. Lo road. Despite heavy casualties on D-Day, the
29th Infantry Division remained at the forefront of the American drive
from Omaha to St. Lo and was charged with crossing the Elle River and
protecting the right flank of the 2nd Division as it advanced on Hill 192.
The Elle River was a small, fordable stream, only 10 feet wide, but very
steep and wooded southern bank gave good ground for well-concealed
emplacements. Its crossing would involve a number of bitterly contested
actions. The American V Corps had advanced rapidly since getting off of
Omaha Beach on June 7th, but that was about to stop as the Battle for the
Hedgerows had begun.

Game Length: 5.5 turns

For the Americans to win they must capture 3 VP Build hexes
For the Germans to win they must defend the buildings

Americans: Squads, MMG's
Germans: Squads, HalfSquads, HMG, MMG, LMG's

Deluxe ASL Board: d

Aftermath: On June 12th, the 115 Infantry Regiment jumped off with 1st and 3rd
Battalions side by side. The 1st Battalion was stopped at the stream and the 3rd
Battalion was forced to retreat back across the Elle River, both suffering
heavy loses from machineguns hidden in the hedgerows. Commanding General Charles
Gerhardt ordered the 116 Infantry Regiment out of Divisional reserve, and they
attacked across the Elle river that evening catching the Germans unprepared. The
next morning, coordinating its efforts with the 2nd Division's attack just to the
east, the 116th pressed the attack into St. Clair-sur-Elle and Couvains. Having
struggled across the Elle and through fields surrounded by hedgerows, the GI's now
had to face determined defenders ensconced in yet another village's stone buildings.
After another tough battle saw the village secure, the 29th would once again plunge
into the series of hedgerows leading to St. Lo; it would be another five weeks of
bitter fighting, however, before St. Lo would fall.

Source: ASL Scenario S42, One More Hedgerow, designed by Chas Argent and Brian Youse

***This version uses Deluxe ASL board d per scenario description***





rico21 -> RE: Submitted Scenarios (3/15/2020 3:29:07 PM)

The Citadel

The Citadel of Brest-Litovsk, Belorussia 1941-06-25 .
In the wake of the astonishing gains of the German armored spearheads, the infantry had to mop up bypassed
strongpoints. Taking the ancient fortress of Brest-Litovsk fell to the 45th Infantry. Moats, river branches
and canals divided the Citadel effectively into four separate islands. The Soviets had to withdrawal from the
Central Island but 70 men were cut off and remained in an ancient church. To their rescue came the 1st Battalion
of the 133rd Infantry Regiment. . .

Attacker: German (3rd Battalion, 135th Infantry Regiment / 1st Battalion, 133rd Infantry Regiment)
Defender: Russian (44th Rifle Regiment)

Best played on German SIDE first / with LOS: 26 Hexes / with RULE: Coroner / with MOD: Yours / etc.

Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL 1 - Beyond Valor ]




Hailstone -> RE: Submitted Scenarios (3/18/2020 3:49:12 AM)

When He blows, watch out...

Gabriel's Horn


Altavilla, Italy, September 12, 1943: The green troops of the 36th Infantry Division,
known as the "T-Patchers", were mainly made up of Texas National Guardsmen, with a few
draftees from all over. Immediately after the Salerno landings, the 1st Battalion, 142nd
Infantry Regiment was tasked with taking the hilltop village of Altavilla and the hill to
the northeast beyond the village, labeled Hill 424 on their maps. The Texans - advancing
on the village - met little resistance. The battalion commander, Lt. Colonel Baron, de-
ployed his men on the slopes of Hill 424 with the battalion HQ company occupying the town.
Hill 424's slopes were covered in brush and rife with ravines and gullies, with which
the Germans opposing the T-Patchers were well familiar, as they had spent days on its slopes
in defensive positions. Using this knowledge, men of the 2nd Battalion, 15th Panzergrenadiers,
began infiltrating the American positions on the hill throughout Saturday night and into the
early morning of the 12th.

Game Length: 8.5 turns

For the Germans to win they must capture the Altavilla and the hilltops northeast of the village
For the Americans to win they must defend Altavilla and the high ground

Germans: Squads, Half-Squads, HMG, MMG's, LMG's, DC's, AFV's
Americans: Squads, Half-Squads, HMG, MMG's, BAZ43's, mtr's

Boards: #5a, #60

Aftermath: At the sun's rising the Germans opened fire on the National Guardsmen deployed on
the hill. Artillery pounded the summit and small arms fire seemed to come from all directions.
Unable to call in artillery support - as the attackers were so close the rounds would fall onto
friendly positions as well - the hill's defenders were disoriented and defeated in detail. The
panzergrenadiers were able to split the American battalion and a counterattack led by Lt. Colonel
Baron was stopped cold when Baron was hit by enemy rifle fire. By 1400 the Germans were in
Altavilla, with the Texans falling back in disordered small groups. For many of these Americans,
Gabriel's Horn had sounded.

Source: ASL Scenario AP75, Gabriel's Horn, designed by Gary Fortenberry

***Visibility reduced to 12 hexes for playability***




Hailstone -> RE: Submitted Scenarios (3/22/2020 3:16:00 AM)

I'd rather sit...


Stand and Deliver

Scenario BB56i

Baraque de Fraiture, Belgium, December 23, 1944: The main highway between
Bastogne and Liege is crossed by the Laroche-Vielsalm Highway linking the
Belgian border roads. Baraque de Fraiture is the name of the height where
the crossroads hamlet stood, a huddle of typical Belgian peasant homes with
its one adornment a four-square, concrete marker. To the 106th Infantry
Division, it became known as Parker's Crossroads. The 589th Field Artillery
Battalion had been fighting the opening moments of the Battle of the Bulge.
They were down to three 105mm artillery pieces. On December 19th, the remnants
of the 589th were commandeered by Col. Herbert Kruger commanding the 174th
Field Artillery Group of VIII Corps Artillery, who was moving his outfits out
of danger. He sent the 589th to Baraque de Fraiture to establish a roadblock
and protect the passage of the 174th as enemy tanks had been reported to the
south. Major Arthur Parker obeyed the orders. He emplaced his three howitzers,
organized a perimeter of defense and bivouacked. Later they were joined by
elements of the 87th Reconnaissance Squadron, 203rd AAA Battalion, 325th Glider
Infantry and two 105mm assault guns from the 3rd Armored Division. With this
rag-tag group, Major Parker held off three days of German assaults. On the
23rd of December, the final German push was made from all sides.

Game Length: 4.5 turns

For the Germans to win they must capture hamlet surrounding the crossroads
For the Americans to win they must defend the crossroads

Germans: Squads, HMG, MMG, LMG's, PSK, AFV's
Americans: Squads, HMG, MMG, mtr, BAZ44's, ART Gun, AFV's

Boards: #19, #32

Aftermath: Tanks and infantry of the 2nd SS Panzer Division smashed the line at
1600 hrs. The first two tanks were eliminated by direct fire from a howitzer.
The third was missed and the GI's fell back, covering one another with their
carbines as the German infantrymen began to rush through their position. The
defense disintegrated and the remnants decided to shoot their way out in three
groups. Some forty men escaped but now the 589th Field Artillery Battalion had
no howitzers.

Source: "Here's a scenario that Carl Fago submitted to Backblast before
MMP went to AH. They can't use it now since it uses the Tactiques hedge
overlays. It was originally called, "Parker's Crossroads" before the
General came out with a scenario of the same name. Try it out and tell
Carl what you think. He says it's pretty well balanced already, as it
had a fair amount of testing."

The above came from a scenario sheet that was just a text-only plain paper
with no graphics or logos.





slaphappypappy -> RE: Submitted Scenarios (3/23/2020 3:46:29 PM)

Haven't posted in awhile and just want to say I have played all the scenario's posted lately and enjoyed them very much.
Hailstone last one, Stand and Deliver killed me in the first attempt by turn 2!
After having knowledge of the American setup I battled to last turn for a Major Victory.
Rico's The Citadel I won easily which leads me to conclude that I'm either getting better or he wasn't up to his usual design standards.
I choose to believe the latter. ;-)
Thanks to you guys and keep em coming!
Tom




Hailstone -> RE: Submitted Scenarios (3/24/2020 12:26:45 AM)

slaphappypappy, good to hear my scenario worked as
intended with the first time playing most of them
is tough but once the surprise is gone the second
time is much different result. I'm hoping this next
one is no different...[;)]


Hang 'Em High (BC-1)

Monte Casino, Italy, March 17, 1944: Point 435, a mere 250 yards below the
Monte Casino Monastery comprised a jutting platform of rock that could serve
as an ideal jumping-off point for an assault. From the top of this platform
rose a broken pylon that had originally anchored an aerial ropeway from the
town beneath. To the soldiers in the valley below, this pylon resembled a
gallows and Point 435 earned the nickname "Hangman's Hill". As the third
battle for Casino began, Lt. Col. G.S. Nangle, commanding the 1/9 Gurkha
Rifles had been tasked with the capture of Point 435. The battle had opened
with a series of fits and starts, and while two companies of Rajputana
Rifles had secured Castle Hill, the intermediate objectives between Castle
Hill and Point 435 remained unsecured. Finding himself out of communication
with Brigade Headquarters, Nangle was faced with an agonizing dilemma: hold
back his entire battalion, or proceed with his advance onto an uncharted and
possibly enemy-held hillside. He decided to go forward with the original
plan, and in the early morning hours of March 15th, Companies C and D stepped
off into the darkness.

Game Length: 6.5 turns

For the Germans to win they must capture Point 435 and run the Gurkhas out
For the British to win they must defend the Point 435 and the surrounding hilltops

Germans: Squads, MMG, LMG's, mtr, FT, DC's
Gurkhas: Squads, MMG, LMG's, mtr

Boards: #9

Aftermath: D Company went one direction and walked into a machinegun ambush.
C Company worked its way around the town and disappeared into the night. As
dawn was breaking, the surprised German defenders in the Abbey found the Gurkhas
at their doorstep. With intense machinegun and small-arms fire, the paratroopers
drove the intruders back behind the protective outcropping of Point 435. The
twenty-year-old commander of C Company, Captain Michael Drinkall, was wounded
but continued to command his men from a stretcher. His radio transmitter had
malfunctioned and finding himself isolated and out of communication with his
commander, Drinkall was on the verge of ordering a withdrawal. At the last
moment, the radio began working and contact with Battalion HQ was established.
C Company held on through the 16th, and at dawn of March 17th, the paratroopers
in the Monastery launched a sharp counterattack to dislodge the Gurkha defenders.
Revolver in hand, Drinkall inspired his men to beat back the Germans until the
timely arrival of D Company. The paratroopers were forced to retire to the Monastery
with the knowledge that a significant force of Gurkhas has now entrenched only a
matter of yards from the outer walls of the building.

Source: Unknown




Hailstone -> RE: Submitted Scenarios (3/25/2020 5:06:09 PM)

Hold on loosely but with an...


Iron Grip (BC-4)

The wooded hills above Reipertswiller, Germany, January 18, 1945:
Colonel Felix Sparks' 3rd Battalion was situated at the point of
the Bitche Salient and since January 11th had been subjected to
continuous punishment at the hands of the 6th SS Gebirgsjager Division.
The 6th SS were "the best we ever ran into, extremely aggressive and
impossible to capture" according to Sparks. "There was no driving
them out, for they fought 'till they were killed." With a series of
well-executed attacks by January 16th, the 12th Gebirgsjager Regiment
succeeded in encircling most of the 3rd Battalion as well as supporting
companies from the 1st and 2nd Battalions. Cut-off from the rest of the
Regiment, with casualties mounting and only the barest minimum of
ammunition and medical supplies, the situation was grave. Colonel Sparks
decided to mount a counter-attack with armored support to evacuate the
wounded.

Game Length: 9 turns

For the Americans to win they must control most of the hilltops
For the Germans to win they must maintain control of the high ground

Germans: Squads, HMG, LMG's, PSK, MTR
Americans: Squads, MMG, BAZ45's, MTR's, AFV's

Boards: #36, #47

Aftermath: Unknown

Source: Unknown




slaphappypappy -> RE: Submitted Scenarios (3/26/2020 2:26:09 AM)

Good scenario. (Iron Grip)
I went the back door with good success.




Hailstone -> RE: Submitted Scenarios (3/26/2020 10:51:57 PM)


quote:

ORIGINAL: slaphappypappy

Good scenario. (Iron Grip)
I went the back door with good success.



Hey man, how many turns did it take to win?[:)]




slaphappypappy -> RE: Submitted Scenarios (3/27/2020 11:58:46 AM)

I had the win secure after turn 7.




Hailstone -> RE: Submitted Scenarios (3/28/2020 1:59:49 AM)

Same for me when I won but the first time I played the scenario it was pretty tragic.
It's all about LOS and it is difficult to tell in wooded hills.[:(]




Hailstone -> RE: Submitted Scenarios (3/28/2020 2:03:57 AM)

Now, let's get back to that "soft underbelly"...

Via Anziate (BC-3)


Astride the Via Anziate, Italy, February 16, 1944: On the night of February 15th,
the 2nd Battalion had moved 3km north of the Flyover and had taken up positions
astride the Via Anziate - a wide paved road that served as the main highway between
Anzio and Rome. Dawn found Captain Felix Sparks' E Company well entrenched, with
concealed AT guns and tank destroyers zeroed-in on the roadway. Unexpectantly the
167th Brigade of the British 56th Division, situated to the west of the 157th
Regiment, pulled back. This exposed the left flank of E Company, a situation on
which the Germans were quick to capitalize. Following an intense but largely
ineffective bombardment, the air was filled with the sound of whistles and revving
engines. The German attack to "lance the abscess of Anzio" was launched.

Game Length: 7.5 turns

For the Germans to win they must destroy the American presence as they move south
For the Americans to win they must destroy the oncoming attack

Germans: Squads, MMG's, LMG's, PSK, mtr, AFV's
Americans: Squads, MMG's, BAZ44's, mtr's, AT Guns, AFV's, OBA

Boards: #18, #44

Aftermath: First came three tanks, without infantry support, cross-country
through the mud to the west of the highway. The tank destroyers blew two of
them to pieces and drove off the third. "It was like they disintegrated",
Sparks recalled. "Parts were flying off everywhere. Then came a wave of
infantry that crashed into the American lines, yelling and screaming". The
Germans were cut down. Then came the third wave of infantry supported by tanks.
Said Sparks, "That's what killed us. The tanks went right up to our foxholes
and blew my men right out of them." E Company's situation became critical, as
the Germans sent battalion after battalion against Sparks' men. As disaster
became imminent, Captain Sparks ordered the tank destroyers to flee and called
in artillery on his own position. The German attack was blunted, but only
momentarily. E Company was overrun, and the weight of the assault continued on
toward the Flyover.

Source: unknown





slaphappypappy -> RE: Submitted Scenarios (3/28/2020 1:05:30 PM)

quote:

Same for me when I won but the first time I played the scenario it was pretty tragic.
It's all about LOS and it is difficult to tell in wooded hills.


Yeah, that was my key to victory. I did a lot of visability checks first.




slaphappypappy -> RE: Submitted Scenarios (3/31/2020 2:02:48 PM)

quote:

Via Anziate (BC-3)

Good scenario Hailstone.
Got German Major Victory on last turn by a slim margin of 5 pts.
150 for major victory, got 155 on last turn.
Tom




Hailstone -> RE: Submitted Scenarios (4/1/2020 6:00:06 PM)

It's usually better to wait until you're ready...


A Helping Hand

Near St. George-d'Elle, France, June 13, 1944: After landing at St. Laurent-Sur-Mer
on D-Day plus 1, with enemy shells raining onto the thinly held beachhead, the 2nd
Infantry Division was immediately pressed into the attack. Since it had not been
anticipated that the Indian Head Division would be sent into action so soon, its
support weapons and equipment were not scheduled to arrive for another three days.
Almost a week later the Division was still fighting with rifles alone. On the 13th
of June, the 1st Battalion crossed the River Elle in an attack towards the town of
St. George-d'Elle, situated southwest of the Cerisy Forest and was pinned down by
mortar and machinegun fire from the high ground overlooking the river. Capt. Ernest
B. Miller, D Company Commander, went over to Company C in an effort to push their
advance.

Game Length: 7.5 turns

For the Americans to win they must exit troops towards the town of St. George-d'Elle
For the Germans to win they must prevent the Americans from reaching St. George-d'Elle

Americans: Squads, OBA
Germans: Squads, MMG's, LMG's, mtr's

Boards: #2, #11

Aftermath: While leading the men over the hedgerows against the enemy positions,
Capt. Miller was killed instantly by fire from an enemy machinegun. Without
adequate support weapons to counter the superior range of the German machineguns
and mortars, the Americans relied on the cover afforded by the bocage and heavy
artillery support to advance south of the Elle. Here the attack toward St. Lo was
halted by order of General Bradley, and a long grudge fight with the 3rd Fallsschirm-
jager began.

Source: scenario designed by Bryan Milligan





Hailstone -> RE: Submitted Scenarios (4/4/2020 10:24:10 PM)

Here we go again...


Once More, Into the Breach (BG-1)

Chlom, Russia, January 25, 1942: With the Germans holding a critical land
bridge that would be needed for the spring offensive, the Russian STAVKA
ordered the town of Chlom be taken. With repeated attacks, the Red Army
had reduced the garrison's perimeter to several hundred meters but the
defenders still held the critical land bridge. With a German attack being
mounted to relieve the garrison, the Russian tried yet again to crush the
village's defenders. The Germans, a hastily prepared kampfgruppe consisting
of infantry, machinegunners, and Luftwaffe detachment prepared to meet them.

Game Length: 10 turns

For the Russians to win they must capture the town of Chlom
For the Germans to win they must defend the town

Germans: Squads, HMG, MMG's, LMG's, ATR's, mtr's, AT Gun
Russians: Squads, HMG, MMG, LMG's, ATR's, mtr's, AFV's

Boards: #3, #19

Aftermath: Poor Russian tactics in preceding attacks had allowed the German
defenders to anticipate the direction and location of the upcoming attack.
Lying in wait the German defenders used sniper fire to eliminate enemy
commanders and generate confusion and disorganization of the Soviet ranks.
Accurate AT fire destroyed the first three tanks to approach the position
and the remaining armor did not press the attack. Realizing that they can
try again later, the Soviets fell back from the beleaguered garrison and let
them wait for the next attempt.

Source: Playtest scenario designed by Rick Luden






slaphappypappy -> RE: Submitted Scenarios (4/5/2020 12:04:53 AM)

I read the book on the Battle of Cholm.
Great book.




Hailstone -> RE: Submitted Scenarios (4/5/2020 10:39:56 PM)


quote:

ORIGINAL: slaphappypappy

I read the book on the Battle of Cholm.
Great book.



I never heard of that specific battle but, of course, a lot went on
at the Battle of Narva. With repeated beachheads to defend including
a train station to keep the Germans busy, that little town went unnoticed for me. Thanks for the feedback. [;)]





Hailstone -> RE: Submitted Scenarios (4/5/2020 10:42:01 PM)

Now here's a short funner one...


On the Breach (CC2)


Narva, Estonia, March 22, 1944: On March 22nd, the Soviets made
yet another attempt to dislodge the De Ruyter Regiment from their
position on the Narva bridgehead. The largely Dutch volunteers were
bombarded by Soviet artillery and then an infantry assault which
annihilated the 5th Company in a matter of minutes. Captain Heinz
Fruhauf, who had just taken over as commander of the 2nd Battalion,
organized an assault group to try to close the breach.

Game Length: 5.5 turns

For the Germans to win they must remove the Russians to restore the line
For the Russians to win they must hold their gains

Germans: Squads, HMG's, LMG's
Russians: squads, MMG, LMG's

Boards: #16, #19

Aftermath: The Dutch assault force, largely made up of HQ and support
staff, rushed the Soviet force and wiped them out in a fierce half
hour battle. Fruhauf's men then continued to attack other Russian forces
until the line was restored.

Source: Unknown





LN59 -> RE: Submitted Scenarios (4/6/2020 7:35:55 PM)

Hi, Hailstone

[sm=happy0065.gif] Thank You very much!
You are raining us with a lot of splendid scenarios.
Just like some daredevil heroes dropped their “General Purpose” packages on the evil guys' head.
Or during that famous "Younger Dryas" epoch* (hypothetic and not very good) where ancient gods
would have done so 13000 years ago, with huge ...

... H A I L S T O N E S !

Best Regards
from France
LN59 [:)]

* Please take a look at the video of Mr. Antonio Zamora on YouTube:

https://www.youtube.com/watch?v=vrFj5UT0htE&t=16s "The Younger Dryas Impact Hypothesis".


[image]local://upfiles/53500/93FB7A14186D4A93BF20BDB430343AE7.gif[/image]




Hailstone -> RE: Submitted Scenarios (4/7/2020 5:56:14 PM)

Thanks, LN59, I always appreciate the feedback. I can see where you
are going with the "Younger Dryas Impact" but I wish I was as
optimistic as you are. In the graph, you see a sudden drop in the curve
but then it eventually rises in as fast a rate as it went down, like an
inverted notch filter for your electronic types. Will TotH recover that quickly?
I think a better analogy would be "mana from heaven". For 40 days/nights the
Israelites were sustained during the dark times in the wilderness by the stuff
coming down until they eventually left. So, hopefully, a little TotH mana during
our pandemic could benefit the hardcore TotH wargamers until we get to the other
side.

Thanks again, LN59, from the Sonoran Desert [;)]




LN59 -> RE: Submitted Scenarios (4/7/2020 8:25:50 PM)

[:)] You're absolutly right, Hailstone!

But divine mana plus some liquid bread - just as my German neighbors use to say
about a good & not too cold beer ("ein wenig frisches und fluessiges Brot"
- could really help the Phoenix in its resurrection!

The proof ?

That location and the Grimbergen belgish-french brewery's motto,
"Ardet Nec Consumitur"
which does mean 'Ablaze, Doesn't Burn'.
[sm=00000436.gif]
Cheers! Prosit! A la vôtre!

Keep healthy. Be safe.

LN59
Who lives 'entrenched' close to the Franco-Belgian border. [:D]


[image]local://upfiles/53500/9E468ECA89C04EACB8131B41725F5707.jpg[/image]




TimB64 -> RE: Submitted Scenarios (4/9/2020 9:23:29 AM)

Hi all
I'm relatively new to TOTH having only discovered it recently (unlike the old ASL etc. board games which I played to bits in the 1980s) but I have to thank Peter for an excellent job and also all the scenario creators here who are constantly adding fantastic content.
Well done guys and thanks again for keeping me entertained and busy during the current situation [sm=happy0065.gif][:)]




Hailstone -> RE: Submitted Scenarios (4/10/2020 3:36:03 AM)

Hey TimB64, glad you like it. Well, here's one where you'll have
to chase 'em down...


Out of Harm's Way

North of LaBassee, France, May 26, 1940: With supplies and ammunition
running low, the British Expeditionary Force began to fall back on Dunkirk.
In one of many small engagements, the 7th Panzer Division attempted to reduce
the British defensive pocket still further.

Game Length: 6 turns

For the British to win they must evacuate to Dunkirk
For the Germans to win they must prevent the British from escaping

British: Squads, MMG, LMG's, ATR, mtr, AFV
Germans: Squads, HMG, LMG's, ATR, AFV

Boards: #13, #23

Aftermath: Though successful in reducing the British perimeter, the German High
Command lost its nerve and decided to pull most armor units out of the line,
and instead prepared for the final drive on Paris. The British successfully with-
drew to the English Channel and evacuated 300,000 men, albeit with very heavy
loss of equipment.

Source: Unknown






Hailstone -> RE: Submitted Scenarios (4/11/2020 5:03:42 PM)

Now here's an early war scenario with the French...


Last Stand at Marchelepot (DC3)


Marchelepot, France, June 6, 1940: After the outbreak of war in 1939, the
French government formed three regiments of foreign volunteers, the Regiments
de Marche des Volontaires Etrangers (RMVE). Although associated with the Foreign
Legion, they were technically separate units and included large numbers of Spanish
exiles. Poorly equipped and hastily trained, little was expected of the RMVE. But
the conduct of the 22e upheld the finest traditions of the legion with which it was
loosely linked. From March 22nd to the 25th it fought valiantly on the Somme front,
and on June 5th it held the fortified village of Marchelepot against a full-scale
combined arms assault by the 4th Panzer Division. But after sustaining casualties
of more than 50 percent, and critically short on ammunition, the 22e faced a second
German attack the next day.

Game Length: 7 turns

For the Germans to win they must capture the church and the chateau
For the French to win they must hold the buildings

Germans: Squads, MMG, LMG's, DC's, OBA, AFV's
French: Squads, HMG, MMG, LMG, MTR, AT Guns

Board: #46

Aftermath: Initial German attacks by armor and infantry were thrown back, but after
heavy air and artillery bombardment, a set-piece assault by German infantry cut-off
the village and infiltrated French defenses. The commander of the 22e refused a German
demand for surrender, and the regiment fought house-to-house within the town. Fighting
was especially vicious around the church and the chateau, where desperate defenders
hurled grenades at point-blank range. Overwhelmed by superior numbers and out of
ammunition, the several hundred survivors of the 22e finally surrendered two hours
after their main strongpoints had fallen, although a few committed suicide rather than
give up. The German commander congratulated the colonel of the 22e on his defensive
efforts and expressed disbelief that so few men had held up his assault for so long.
despite its unofficial status as a legion regiment, the unit Croix de Guerre of the
22e won at Marchelepot, now flies among the battle streamers of the legion's etranger.

Source: ASL Scenario DC3, Last Stand at Marchelepot, designed by David Craig






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