Submitted Maps (Full Version)

All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios



Message


Paullus -> Submitted Maps (3/3/2016 6:48:32 PM)

This thread is to collect all the submitted Maps in one thread for ease to find.

Please only submit your Maps in this thread and ad a small description and version number in the post. Announce your Maps in the Mods and scenario folder so you can have a discussion on your Maps, and get positive feedback

Users post your comments in the announcements thread. We all need a bit of encouragement

I'll try to keep a list of the submitted Maps in this top post as well.

Maps

- Rotated maps (rotated ASL "Like" maps)

- ASL "Like" maps (adapted from ASL maps 1-11, 16-23, 32-32-33, 35, 37-38, 43-44, 48-52, 56-58, p-q, t-z, z-rubble)

- Desert maps (adapted from ASL Map 25-31 (includes rotated maps))

- ASL "Like" maps 2 (adapted from ASL maps 12-15, 24, 34, 36, 39-42, 45-47, 53-55, 59-68, r-s (includes rotated maps))

- ASL "Like" maps addition (adapted from ASL maps 3a and 6a)

- Le Haut du Faing CG Map (used in the Neither Fear nor Mercy mini-CG)




decaf -> RE: Submitted Maps (3/5/2016 2:26:36 PM)

Rotated Maps for Scenario Conversions

**** This is a repost to help centralize maps, mods, scenarios ***

*** The zip file has been updated to include the correct map # 19i ***
*** Thanks, dundas61! ***

*** The zip file has been updated to include the edited map # 3i ***
*** Thanks, suul! ***

Some old scenarios have multiple maps with 2 orientations:
regular and inverted. Richie61 has kindly provided 44
ASL 'like' maps in a standard orientation.

I'm attaching a zip file with 44 maps in the inverted
orientation for scenario design.

Install these maps just like the maps Richie61 provided.
I've kept the same naming convention. I just tacked on
the letter "i" at the end of each file name prefix.

Peter F., thanks so much for making TOTH. I had to pound
a few square pegs in round holes to do the map inversions.
Sometime in the future, low priority..., perhaps you could
extend the building palette to support inverted images of
the weird shaped buildings. This would give more pleasing
images for inverted maps.

Enjoy!

Inverted Map Notes:
First, TOTH maps are not strictly geomorphic. One can
examine the shape of the 10x33 hex grid and see it is
different under a 180-degree rotation. But, TOTH maps
are close to geomorphic. So, with some very mild
assumptions one can build a tool to re-map a regular map's
contents to an inverted form.

Such a tool can also substitute the road symbols for their
inverted analog. Usually. The current TOTH road palette
does not cover all possible instances of road connectivity.
For example, dirt road 42 does not have an inverted
version. (I substitute with dirt road 52.)

It is very easy to let the single-hex buildings re-map to
their inverted location without doing any graphics
substitution. Two-hex buildings can also be re-mapped
without graphics substitution. Three-hex and larger
buildings can sometimes be re-mapped without substitution
if they have a linear or "regular" shape. In the tougher
cases, one can, sometimes, substitute one building for
another building that have the necessary shape for the
inverted map. However, the TOTH building palette does not
cover all possible building shapes (and some buildings
cover up to 11 hexes).

For these very tough cases I had to "build" a building
from components. I always kept wood buildings as wood
and stone as stone. Also, I really tried to keep the
inverted building as large as the original (since
building size matters in ASL).

If you see some better choices that I missed, feel free
to let me know. Let me know the map #, hex numbers,
and your new, suggested palette entries for each hex.

All the best. (And game on!!)

*** The zip file has been updated to include the correct map # 19i ***
*** The zip file has been updated to include the edited map # 3i ***






Peter Fisla -> RE: Submitted Maps (3/6/2016 2:50:03 PM)

I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!




Richie61 -> RE: Submitted Maps (3/8/2016 11:17:07 PM)

ASL 'like' map templates

Attached are some ASL 'like' map templates that you can use to build your scenarios. I think there are 44 maps

You can use the "JoneSoft Generic Mod Enabler" or put them into your "Map" folder.





idjester -> RE: Submitted Maps (3/12/2016 3:40:16 PM)


quote:

ORIGINAL: Peter Fisla

I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!


This is a great point Peter... I will mention this during my next couple of TOTH live streams so I can pass the word around for you.... Use your time wisely my friend.




KhanDam2 -> RE: Submitted Maps (3/20/2016 7:27:29 PM)

Hi Everybody

There are maps 25 to 31 (desert One) with Reverse side

It's beter with my Desert or SSDesert Mod of course

This 2 Mods are updated to Correct some trouble i Discoverd when i'm create the Maps

Please use version a.1 of the Mods

Regards from France

Cheers




rico21 -> RE: Submitted Maps (3/20/2016 7:48:48 PM)

[&o]
Whithout maps, no scenarios.THANKS.




baloo7777 -> RE: Submitted Maps (3/21/2016 12:53:55 AM)

KhanDam2

quote:


There are maps 25 to 31 (desert One) with Reverse side


What does it mean desert one with reverse side?




KhanDam2 -> RE: Submitted Maps (3/21/2016 12:57:26 AM)

There was desert map asl like in 2 orientation 1 normal 1 upside down for each map like the other asl like map that can be found earlier in this post

Cheers




decaf -> RE: Submitted Maps (3/23/2016 4:48:54 PM)

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]




Dietrich53 -> RE: Submitted Maps (3/23/2016 6:32:24 PM)

Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/index.php?title=Category:HASL_Boards




rico21 -> RE: Submitted Maps (3/23/2016 6:36:22 PM)

Hi,
Thanks for this nice work ! [&o]




KhanDam2 -> RE: Submitted Maps (3/23/2016 6:59:57 PM)

quote:

ORIGINAL: Dietrich53

Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/index.php?title=Category:HASL_Boards


I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]


Thanks for this Batch Dietrich53

Cheers




Dietrich53 -> RE: Submitted Maps (3/23/2016 7:07:08 PM)


quote:

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]

Cheers


That is just great! Thank you for that!




DoubleDeuce -> RE: Submitted Maps (3/23/2016 8:21:36 PM)

Pretty much any existing ASL map out there could be made but due to limits with currently available terrain in TotH, they will not be able to be exact copies.




Gerry4321 -> RE: Submitted Maps (3/23/2016 8:26:03 PM)


quote:

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]

Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?




decaf -> RE: Submitted Maps (3/24/2016 3:10:36 AM)


quote:

ORIGINAL: Gerry


quote:

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]

Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?


No. This "#2" set is totally complementary to Richie61's set and to KhanDam2's desert set.
Collect them all! Game on!! [:)]




jeffdeham1 -> RE: Submitted Maps (3/24/2016 5:23:54 AM)

Just wanted to say THANKS EVERYONE for all the maps. It is much appreciated out here in Tigers on the Hunt land!!!!!!!!!!!!!! [&o]

Jeff




LN59 -> RE: Submitted Maps (3/24/2016 1:40:13 PM)

Hi, the Community

My Heartliest Congratulations to all these enthusiastic "map drawing drudges"... [sm=happy0065.gif]
Who aren't "ordinary workhorses" but Great Great (Five Stars) Cartographers indeed!
As much as the great accuracy & patience in such a repetitive work, or as those really attractive
and aesthetic results we all can use from now on in creating scenarios & campaigns.

[&o] "Chapeau bas, Mesdames et Messieurs !"
LN59




baloo7777 -> RE: Submitted Maps (3/24/2016 1:51:13 PM)

How are these new maps downloaded? Do you have to do one at a time?




Paullus -> RE: Submitted Maps (3/24/2016 3:39:45 PM)

They are in zip-files so a lot of maps put together in one file.




parusski -> RE: Submitted Maps (4/2/2016 12:40:33 AM)

Thanks for the maps folks.[:D]




lhmg -> RE: Submitted Maps (4/8/2016 9:08:12 PM)

I must be missing something. When I put them in map folder and open with editor they are in vertical allignment just like all the regular maps??[&:]




DoubleDeuce -> RE: Submitted Maps (4/8/2016 9:14:59 PM)

All the ASL based TotH maps are 10 hexes wide by 33 hexes long. The rotated maps are just the normal ASL maps built upside down and are still 10x33.




Gerry4321 -> RE: Submitted Maps (4/8/2016 9:55:29 PM)

Believe the template orientation when building scenarios is hard-coded into the system so maps sit on their skinny side (vertical placement). Cannot rotate.

quote:

ORIGINAL: kodiak

I must be missing something. When I put them in map folder and open with editor they are in vertical allignment just like all the regular maps??[&:]





lhmg -> RE: Submitted Maps (4/9/2016 9:32:09 PM)

As most monitors are much wider than tall horizontal maps or the ability to rotate them to the horizontal would make a lot of sense. [:D]




Gerry4321 -> RE: Submitted Maps (4/10/2016 3:04:37 AM)

+1

quote:

ORIGINAL: kodiak

As most monitors are much wider than tall horizontal maps or the ability to rotate them to the horizontal would make a lot of sense. [:D]





Raybert1123 -> RE: Submitted Maps (6/20/2016 8:00:55 PM)

quote:

ORIGINAL: Dietrich53


quote:

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]

Cheers


That is just great! Thank you for that!


Just wondering how the CH maps are coming KhanDam2. I'm looking forward to them. [;)]




utexgrad -> RE: Submitted Maps (1/7/2017 7:48:06 PM)

I was working up a map for the Texas Flood scenario and since I went ahead and created a couple of new map boards, I thought I'd do my part as a newbie to Tigers on the Hunt and add them here for your downloading pleasure. Board 3a is from Action Pack 6 - A Decade of War, and 6a is from Action Pack #8 - Roads through Rome.

The boards are interesting as they don't follow the standard ASL board configuration as found in the modules, so I had to split each board into two parts (Each board is 20 hexes deep and 17 hexes across). In the Texas Flood scenario, they are meant to butted against boards 7, 16, 44 and 40. I made them to butt up against the "bottom" of those boards. If you rotate the image below 90 degrees to the left you'll get my meaning.

[image]http://www.aslscenarioarchive.com/uploads/37.2012/VASLMap.jpg[/image]
Image courtesy of The ASL Scenario Archive website

I had to substitute debris hexes for the cemetery hexes as well as bushes in place of all of the marsh hexes.

Hopefully these boards will be useful to anyone creating scenarios, but even if they aren't, they proved to be a good learning tool for using the map editor [:)]

As always, suggestions and comments are welcome!





DoubleDeuce -> RE: Submitted Maps (9/5/2018 11:03:54 AM)

Anyone still using the custom maps posted above as opposed to coming up with your own designs?




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.90625