RE: I need Help - AI Testing (Full Version)

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Andy Mac -> RE: I need Help - AI Testing (3/14/2016 12:08:24 PM)

ps just wait for tier 2 and 3 Ironman when you have japanese infiltration units in your rear at the start !!!




PaxMondo -> RE: I need Help - AI Testing (3/14/2016 12:25:49 PM)


quote:

ORIGINAL: Andy Mac

ps just wait for tier 2 and 3 Ironman when you have japanese infiltration units in your rear at the start !!!

Yeah,

Those are always a lot of fun .... [X(][X(][X(]


[&o][&o][&o]




PaxMondo -> RE: I need Help - AI Testing (3/14/2016 12:26:44 PM)

And the Dorniers ...never, ever forget the Dorniers!!!


[&o][&o][&o]




Pilsator -> RE: I need Help - AI Testing (3/14/2016 1:13:15 PM)

my Problem is the "nasty nasty" Version is not running. Cant open it in the game or in the Editor.




PaxMondo -> RE: I need Help - AI Testing (3/14/2016 3:33:03 PM)


quote:

ORIGINAL: Pilsator

my Problem is the "nasty nasty" Version is not running. Cant open it in the game or in the Editor.

try downloading it again. it does work ....




btd64 -> RE: I need Help - AI Testing (3/14/2016 3:58:57 PM)

Is the nasty nasty AI updated too? That would be nice. My current AI has committed suicide. I played aggressively and by October 42 it's game over. It was not one of Andy's modifications....GP




Andy Mac -> RE: I need Help - AI Testing (3/14/2016 5:08:51 PM)

It will be eventually but not yet still working on baseline




Yaab -> RE: I need Help - AI Testing (3/15/2016 4:13:38 PM)

Scen 100, Pearl Harbor attack.

Was this changed as well? The Dec 7 raid was different from all other raids I have seen so far. The AI explicitly targeted BBs,DDs, with a few hits on CAs and support ships. Normally the damage would be spread among dozens of different ships, creating a memory leak in Pearl Harbour shipyard ( CPU took a long time to change repair modes or priority) during Dec 8 repair. This time 8 ships were sunk outright (BB and DDs) and only 22 others damaged (19 of them combat ships), and the shipyard suffered no memory leak.

It was a ruthless, streamlined attack.




btd64 -> RE: I need Help - AI Testing (3/15/2016 5:16:42 PM)


quote:

ORIGINAL: Andy Mac

It will be eventually but not yet still working on baseline


OK. I can wait. Had a little issue setting up a new folder for standard map scenarios. Good to go now....GP




Andy Mac -> RE: I need Help - AI Testing (3/16/2016 12:50:37 PM)

Ok thanks all

YAAB no changes so probably just normal variation
GP - thanks much appreciated

Any updated feedback from anyone on AI performance still testing myself keen to get the one baseline nailed before I move onto variants




Andy Mac -> RE: I need Help - AI Testing (3/16/2016 5:25:50 PM)

Programme Update

Ok I have a new Scen 1, Scen 2 and Scen 10 with a single currently working script that is being debugged by the guys above (Thank you Jeffk/Pax/Yaab,GP and anyone else who is currently assisting with the debugging)

As I don't want to start messing with AI variants until I have a solid baseline I am now working to update the other scenarios

The plan is to have

Scen 1
Scen 2
Scen 10 (Tier 1 Ironman v Jap AI)
Scen 103 (Tier 2 Ironman v Jap AI)
Scen 104 (Tier 3 Ironman v Jap AI)

Scen x (Tier 1 Ironman v Allied AI)
Scen x (Tier 2 Ironman v Allied AI)
Scen x (Tier 3 Ironman v Allied AI)

The plan is to have 3 tiers of Ironman getting steadily harder with increasing levels of AI insanity

After I complete the updated AI I will release all scenarios with the new AI and start working on updating the AI on the small map scenarios.

Andy




Andy Mac -> RE: I need Help - AI Testing (3/16/2016 5:29:06 PM)

My expectaion is abou 6 weeks to finish the first stage and have the full suite of scenarios ready to go - subject to testing and feedback




JeffroK -> RE: I need Help - AI Testing (3/19/2016 3:26:12 AM)

Running slow.

Late February 42

Burma
IJA has taken Rangoon in the last week, no problems but no push up the line Pegu-Tougoo-Meiktila as yet.

Malaya
I held at Alor Star only to be cut off by a Rgt cutting across from Singora, lost 2 Bdes!
Main IJA force has an easier run down the West Coast, Central line thru Temuloh progressed as normal
Assault on Singapore getting nowhere, I got 18 Brit Div into Singapore OK and some supply up from Batavia. Cant see this d=falling for a few months.

EXRRA DOT BASES
I have played scenarios with extra bases and like them, but they can make the AI "seem" to move slower, it seems to gather itself at each base then move onto the next. I only think it affects the larger land areas, you'd have to play comparison games to be sure.

DEI
Only the north & east coast (Kuching to Tarakan) attacked, Kendari & Makassar taken, battle under way for Ambon. Its on my hold line so the USN Asiatic Fleet is basing ut of Darwin and hitting Amphibs at Ambon & Namlea. Some CV are getting close, maybe time to run.

New Guinea
Lae, Buna, Finschafen & Madang lost, plus an overland capture of Kokoda. Rabaul was taken but nothing down the Solomons chain.

Central Pacific
The usual suspects taken, Tarawa & Makin plus air attacks on Ocean & Nauru.

I had a quick shufti at the AI in early Feb, no silly TF formed yet, I'll do this once a month. In the past I found the AI stuffed up the 2nd wave onwards.

What I'd really like from the AI, ship & aircraft withdrawals as per schedule, previously I would break in and withdraw them myself.

PS IJNAF & JAAF air losses approx 25% AA and 25% operational, Singapore is the main culprit.




btd64 -> RE: I need Help - AI Testing (3/20/2016 3:29:07 PM)

I have run 3 test game starts to about 12/12/41 just to verify some things. As far as previously mentioned PH attack results, I have seen a pattern in which All BB's get hit, Which is fine, But also DD type ships, DM, DMS, etc, Do get hit in larger numbers( average of about 10 to 12 ships). This is different from any other scenario I have played except maybe 1 or 2. Also, there were no interuptions of allied shipping leaving Manila. One other thing, LCU ID # 192(Air HQ) doesn't have any Air support attached to it like the rest do. I saw some other things as well that were different, but not a problem. For example 2 ssx's at PH hitting 2 BB's. I'm moving forward with my 3rd scenario. Will report back....GP




Andy Mac -> RE: I need Help - AI Testing (3/20/2016 7:46:54 PM)

Many thanks feedback taken and incorporated




Andy Mac -> Tier 3 Ironman (3/20/2016 7:52:18 PM)

While testing AI I updated Allied v Jap AI Tier 3 Ironman with an AI script based off of my new in progress AI script.

p.s. this is seriously mad I do mean bonkers......




Andy Mac -> RE: Tier 3 Ironman (3/20/2016 7:53:15 PM)

And some art that I "borrowed" thanks Guys to the fantastic artists who did these sides.





traskott -> RE: Tier 3 Ironman (3/20/2016 8:14:30 PM)

[&o] Thanks Andy!!

Testing now....

Any suggestion? Should we add, dunno, CVs Nimitz Class or such to avoid auto VP [:D]




Andy Mac -> RE: Tier 3 Ironman (3/20/2016 8:49:18 PM)

Nimitz class may not be enough for this one....just don't peek at the AI scripts until say Feb 42





traskott -> RE: Tier 3 Ironman (3/20/2016 8:55:26 PM)

ROFL.

Better add some toys to the allieds just in case...




Andy Mac -> RE: Tier 3 Ironman (3/20/2016 9:21:18 PM)

Ah but where to add them that's the challenging part anyway try it and see




btd64 -> RE: Tier 3 Ironman (3/20/2016 9:56:59 PM)

Torturing us again uh.[:D] That's OK I like some pain once in a while[sm=00000289.gif]....GP




btd64 -> RE: Tier 3 Ironman (3/21/2016 1:31:06 PM)

Andy, I tried to open the Tier 3 scenario in the editor and I got the following error message. See pic. Tier 1 and the first 14 open fine. Tried rebooting and same results. Any ideas? I'm going to redownload and see what happens....GP

[image]local://upfiles/33903/5BEC1B321FDD4E0EACAB99B72B7A2BB3.jpg[/image]




btd64 -> RE: Tier 3 Ironman (3/21/2016 1:37:26 PM)

I noticed that the tier 3 download seems to have changed. It went from 3 DL's yesterday to 0 today. I hope that means you found the same problem....GP




Andy Mac -> RE: Tier 3 Ironman (3/21/2016 1:49:47 PM)

let me know if it doenst work this time please




btd64 -> RE: Tier 3 Ironman (3/21/2016 3:56:55 PM)

Works fine now. Adding some toys for the allies at the moment....GP




Lowpe -> RE: Tier 3 Ironman (3/21/2016 4:40:37 PM)

This really has me drooling!

Thanks so much Andy and testers! [&o][&o][&o][&o][&o]




traskott -> RE: Tier 3 Ironman (3/22/2016 12:03:43 AM)

edit: nevermind, i found ehat i was looking for.




btd64 -> RE: Tier 3 Ironman (3/22/2016 1:27:45 AM)

Missed the Setting huh.[:'(]....GP




Andy Mac -> RE: Tier 3 Ironman (3/22/2016 1:40:58 PM)

I hope you enjoy it back slogging my way through AI scripts to try and make the scen 1 AI perform better

Scen 1 is just so tough to make the AI do well in even with what I have learned over the years about the AI it is just difficult to keep it competitive into 43 without the additional toys than Ironman gives




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