ComDev -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 3:11:15 PM)
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ORIGINAL: Primarchx Great balls of fire! Looks awesome. Now we can match weapon employment doctrine to crew quality to really put character on our forces. One question - I see for Joker there is 70%, 75% and 80% above BINGO. I'd rather see a 15% - giving you 10, 15, 20, 25 and 30 percent, which will all likely be used much more than 70, 75 and 80 percent. My experience is that you'll rarely need very high resolution. Typically quarters of overall Mission Fuel qty (25%, 50%, 75%) but we also added tens (10%, 20%...) although these will probably not be used much. Having even finer-grained scale might be pointless as you'll be talking about tiny amounts of fuel. Anyway we'll let you all play around with the new stuff and see what needs to be done. If any [8D]
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