The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (Full Version)

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Dimitris -> The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/7/2016 8:43:30 PM)

http://www.warfaresims.com/?p=4182




Rory Noonan -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/7/2016 10:55:40 PM)

Looks great, can't wait!




Primarchx -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/7/2016 11:29:28 PM)

Great balls of fire! Looks awesome. Now we can match weapon employment doctrine to crew quality to really put character on our forces.

One question - I see for Joker there is 70%, 75% and 80% above BINGO. I'd rather see a 15% - giving you 10, 15, 20, 25 and 30 percent, which will all likely be used much more than 70, 75 and 80 percent.




Dysta -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 12:13:16 AM)

Does the Unit/Side proficiency affect the effectiveness of RoE, as well?




cns180784 -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 12:24:34 AM)

Fantastic also the new improvements to A2AR look great. On top of those i see some other things not mentioned in those two posts on 1.11, thats' jettison ordnance, and new ASW options.




anxiousbob -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 12:44:42 AM)

Jettison Ordinance! Every feature I ever hoped for when I first bought in at version 1.05 is in now! Incredible!




cns180784 -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 1:01:28 AM)

Yep its fantastic, and when the advanced strike planner arrives i think we'll all have died and gone to heaven lol.




Dide -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 6:17:55 AM)

Wonderful!!!! [:D]




michaelm75au -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 9:47:52 AM)

When this is released, some care needs to be taken, and proper understanding of what each level really means. Take the time to understand what each condition means before just jumping in ..[:D]




Nightwatch -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 11:08:33 AM)

Looks great.

Does the Fuel State RTB selection include an ignore RTB option?





AlGrant -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 11:12:09 AM)

Awesome !

Quick question regarding fuel states.
With the extra level of player control over what happens at a given fuel state, will there be any choices/control over fuel state for when an aircraft head off to refuel from the nearest tanker?




ComDev -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 3:02:38 PM)


quote:

ORIGINAL: Nightwatch

Looks great.

Does the Fuel State RTB selection include an ignore RTB option?


Yes, see the last screenshot [8D]




ComDev -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 3:04:37 PM)


quote:

ORIGINAL: AlGrant

Awesome !

Quick question regarding fuel states.
With the extra level of player control over what happens at a given fuel state, will there be any choices/control over fuel state for when an aircraft head off to refuel from the nearest tanker?


Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.

[:D]




ComDev -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 3:11:15 PM)


quote:

ORIGINAL: Primarchx

Great balls of fire! Looks awesome. Now we can match weapon employment doctrine to crew quality to really put character on our forces.

One question - I see for Joker there is 70%, 75% and 80% above BINGO. I'd rather see a 15% - giving you 10, 15, 20, 25 and 30 percent, which will all likely be used much more than 70, 75 and 80 percent.


My experience is that you'll rarely need very high resolution. Typically quarters of overall Mission Fuel qty (25%, 50%, 75%) but we also added tens (10%, 20%...) although these will probably not be used much. Having even finer-grained scale might be pointless as you'll be talking about tiny amounts of fuel.

Anyway we'll let you all play around with the new stuff and see what needs to be done. If any [8D]




AlGrant -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 3:23:17 PM)

Thanks
quote:

Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.

The Dev team that just keeps on giving!




Dysta -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 4:15:19 PM)

Looks like an 'inexperienced' and 'elite' pilot/crews will not breaking those limited engagement, role and fuel rules, either.

Just thinking what if the AI had broke them.




Primarchx -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 4:15:59 PM)


quote:

ORIGINAL: AlGrant

Thanks
quote:

Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.

The Dev team that just keeps on giving!


Amazing, isn't it?




Skjold -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/8/2016 6:58:34 PM)

Great changes, great support. Cheers.




Beckles -> RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken (3/9/2016 3:57:43 PM)


quote:

ORIGINAL: cns180784

Yep its fantastic, and when the advanced strike planner arrives i think we'll all have died and gone to heaven lol.
That would really warrant a version 2.0 ... I like to save money as much as the next person, I applaud you guys for your work, but it sure seems like you need to do a version 2.0 to make us customers pay for some of these significant added features. ;)




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