gogol -> RE: Scenario turn length. (3/9/2016 4:56:26 AM)
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ORIGINAL: z1812 I was an ASL player many,many years ago. The profusion of rules and the profound lack of opponents caused me to put it aside. I do know what you are saying about time/turn limits. They lend a certain gravity to the scenario. I sometimes like to try a tactic that may take more time/turns,such as a "proper" flanking movement. Also if a person has trouble with a scenario they can add a few turns to see what will happen. that s why some scenarios have a turn lengh option in the "Balance" section i was not born (thanks god), but i guess flanking required the flankers to double time their move and run faster to get in position at the right time to synchronize with others. but i agree ; as a scenario designer, you have to balance the length right, for if it is too short, it removes too many tactic options from the attackers
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