ColonelMolerat -> RE: Question about 1.11 pier operations (3/13/2016 2:34:10 PM)
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ORIGINAL: Primarchx This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war. quote:
This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war. One simple thing I'm hoping this will allow is 'automatic' civilian traffic. I hope to be able to put civilian boats on patrol, and have them move about, return to port to refuel, then move back to the ocean again. (For simulating small boats, obviously large commercial vessels would be going more direct routes from A-B). When I first tried this, my small fishing vessels all ran out of fuel and got stranded out at sea, and I wasn't good enough at mission editing to cobble together a scripted/triggered system.
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