cbelva -> RE: Movement and Electric football units (3/17/2016 3:08:11 PM)
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The time delay represents more than just the orders execution by the platoon leader. It includes the time needed to pass the orders to the plt leaders thru company commanders etc. It can be affected by many different factors such as electronic interference, combat friction, even lost runners. Add those things to the 15 minutes allowed to the plt leader and you began to see the problem. Now that being said, some of us on the team have been arguing to modify how orders are transmitted, received, and executed. There are times that the plt leader will see a situation and respond to it immediately (or better--quickly). We are discussing solutions to this and ways to add this into the game engine. Let's say the plt needs to move 500 or 1000 to be in a better situation (1 or 2 hexes). The plt leader should be able to do this quickly without much in the way of orders delays. However, to move greater distances would take more planning and would be outside the scope of the plt leaders options. That is when you would see the more serious delays where the orders are formulated and passed down thru the chain of command. Don't expect to see this in Red Storm. Unfortunately, we have pushed the Red Storm engine to it limit. We are however, looking at refining movement and delays in the new engine--if possible. There are no promises until it is done and we see how much magic Rob is able to do with the time allotted. The bottom line--even tho we like the orders delay in the game, we realize that it can be refined and made more realistic and flexible.
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