[WIP] A Question of Method, 2025 (Full Version)

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poaw -> [WIP] A Question of Method, 2025 (3/16/2016 5:38:16 AM)

US versus Iran (AI only).

Your mission is to defend and support an amphibious assault against the Iranian coast.

The twist is, using the magic of special events, the player can select the force he commands. The choices are between a CSG, a SAG, and land-based airpower.

All coding done by baloogan and ckfinite.

This is one of my more complex scenarios; enough so that I can't personally test all the elements, so I really need more eyes on it to be sure I haven't broken/not implemented something.

EDIT: Fixed bad polygon on "Char Bahar Reaction" mission (13)




Coiler12 -> RE: [WIP] A Question of Method, 2025 (3/16/2016 1:00:41 PM)

Two things-

1: I got this attached error message the moment the scenario started.

2: I don't know how fixable this is (ask one of the lua people), but I was able to select all three of the the force choices under Special Actions, and thus get all three units. (I think you could have one selection increase a value, and use an "if value____ is >=1 then nothing" type example to prevent that).

[image]local://upfiles/46462/87CF26B9855C420BADC1EFDE04D18547.jpg[/image]




Rudd -> RE: [WIP] A Question of Method, 2025 (3/16/2016 1:39:16 PM)

Curious why you used a 'Special action' to choose sides, instead of the normal way.

RP2731 and 2732 need swapped to fix the polygon error




VFA41_Lion -> RE: [WIP] A Question of Method, 2025 (3/16/2016 2:10:32 PM)

Fortunately there is already an existing lua action to disable special actions:

ScenEdit_SetSpecialAction({ActionNameOrID="", IsActive="False"})




poaw -> RE: [WIP] A Question of Method, 2025 (3/16/2016 8:05:37 PM)

quote:

ORIGINAL: Coiler12

Two things-

1: I got this attached error message the moment the scenario started.

2: I don't know how fixable this is (ask one of the lua people), but I was able to select all three of the the force choices under Special Actions, and thus get all three units. (I think you could have one selection increase a value, and use an "if value____ is >=1 then nothing" type example to prevent that).


The part about being able to select all three forces if you want to is intentional. Doing that shouldn't really break anything, so I left it in so that people could test stuff if they wanted to.

quote:

ORIGINAL: Rudd

Curious why you used a 'Special action' to choose sides, instead of the normal way.

RP2731 and 2732 need swapped to fix the polygon error


You aren't choosing different sides, all three sets of forces belong to the same side. I wanted to figure out how it worked in practice. I have other ideas on how to use it, allowing mid-scenario selection of reinforcements by the player for example, but I needed to know exactly how to make certain things function.




butch4343 -> RE: [WIP] A Question of Method, 2025 (3/25/2016 8:54:10 AM)

POAW

I started the scenario in mission editor mode, I selected the CSG option and got a message saying "Stinger1 could not be found for neutral side" and the CSG doesnt appear. I flipped sides the Neutral side and the enterprise CSG appears there.

Is this intentional?




serjames -> RE: [WIP] A Question of Method, 2025 (4/23/2016 1:20:29 PM)

Yep, looks like the CAG special action script is not working properly.

I've figured it out... For some reason the Stinger group of F35's on the enterprise were ALREADY set to US side. so the Script breaks at this line

for iter=1,10 do ScenEdit_SetUnitSide({side="Neutral", name = "Stinger #" .. iter, newside = "US"})end

Just delete that, re-save the scenario and it works fine :-)




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