Bingeling -> RE: Pirates on Extreme are too annoying? (3/19/2016 8:32:03 PM)
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Admittedly, I have not played for ages, and I have not played on extreme apart from a quick attempt that did not go well. Extreme, AI mod and automation don't mix well :) To avoid whack a mole, disable pirate respawn in galaxy settings. That way any clan you actually destroy is not immediately replace by a (small) new one. Also, protecting against raids is next to impossible if you are not far ahead. Destroying their bases should not be that difficult. So use long range scanners and dead reckoning to figure out here they come from. Find their base, destroy it. If they have no nearby base they won't attack you. And if you spread around thinly all across the galaxy, that is your own fault :) Ships with long range scanners, long range scanners on approaches, and stolen operations maps should do the trick in finding the bases. Also, if there are possible pirate spots nearby, make sure to drop a gas mine on every fuel source. They build bases on fuel sources, and need a free one to do so. If some pirates attack you, take notes of which clan. Find their bases, destroy them. A pirate with no base should soon enough be an idle pirate out of fuel.
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