Yakface -> RE: Supply Consumption (3/24/2016 11:21:15 AM)
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It has been pointed out before that the 'Alfred model' of supply usage, though good for most situations, does not reflect what happens in game at least in the case of the anti aircraft fire routine. Effectively the model Alfred proposes is that firing has no direct supply usage. The effect it has is to raise a units 'supplies required' figure by an amount depending upon how many 'shots' are fired (up to 10). This can effectively increase the supplies required up to 100%. In order to identify how many supply points are used divide the supplies required figure by 30 for a daily usage number. Nominally there should also be extra usage for the repair of devices and draw down of new devices. This model most noticeably breaks down when it comes to anti-aircraft fire. There is an enormous supply leak somewhere in that routine as shown by your testing in another thread and something I noticed an pointed out a year or two ago: http://www.matrixgames.com/forums/tm.asp?m=3778277&mpage=1&key=. It was the discovery that 270 units of supply had been used in one day by a base unit with some anti-aircraft capability, that first prompted me to post. The consequences of such a large supply drain are serious for the game - It seems China, Singapore, Philippines early in the game and Japanese outposts later, can be drained of supply simply by flying recon missions to get AA units to fire inordinate quantities into the sky. Maybe the Alfred model is how things should work........but, at least in the case of AA, it is not how it working currently in game.
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