Rhygin00 -> RE: COMINT? (3/23/2016 10:53:36 AM)
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I'm really looking forward to it too. I also hope for the possibility to create scenarios that are more about SIGINT. Create a puzzle where the player pieces together the true picture of the other side's disposition and intentions to facilitate the armored breakthrough later. And besides all that beautiful violence, COMINT mechanics could give a framework for storytelling. More like police work or intelligence operations. In order to do it, the game has to keep track of who directly sees what I guess. And if the observer is being COM-jammed, nobody else can shoot at the target?
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