[ANSWERED]Question on Triggers (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support



Message


Viper81 -> [ANSWERED]Question on Triggers (3/21/2016 12:03:38 AM)

Hello,

This has probably been asked before, but I'm newer to the forums and didn't find an answer elsewhere. Do triggers work as an "and" tool or "or"? What I mean is that if I have two triggers assigned to an event, will one trigger firing activate the event or will both need to fire? If they work as "or", is there a way to make both triggers required to fire an event?

Thanks




Yokes -> RE: Question on Triggers (3/21/2016 3:56:05 PM)

The triggers are "or". There currently is no way to make them act as "and".




Tomcat84 -> RE: Question on Triggers (3/21/2016 8:28:17 PM)


quote:

ORIGINAL: Viper81
If they work as "or", is there a way to make both triggers required to fire an event?


It's a bit complex but you could make two separate events, one for each trigger, and as action for these two events they each add a point to the score of a non player side.

Then you make a third event that has the actual action for which you want the AND situation, and then for that one as trigger you set the score of the non player side to reach 2. Does that make sense?




Viper81 -> RE: Question on Triggers (3/21/2016 11:03:38 PM)


quote:

ORIGINAL: Tomcat84


quote:

ORIGINAL: Viper81
If they work as "or", is there a way to make both triggers required to fire an event?


It's a bit complex but you could make two separate events, one for each trigger, and as action for these two events they each add a point to the score of a non player side.

Then you make a third event that has the actual action for which you want the AND situation, and then for that one as trigger you set the score of the non player side to reach 2. Does that make sense?


That does make sense, and I think that will work for what I want to do. Thanks!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.125