Micke II -> RE: Needs for improvement (3/23/2016 5:53:38 PM)
|
quote:
ORIGINAL: idjester quote:
ORIGINAL: Micke II i have bought this game 2 weeks ago and I have great fun with it. The new scenarios designed from the ASL scenarios are particularly valuable. This game has all ingredients to become a must, nevertheless a lot of improvemenents need to be implemented. 1/ pick up of several units in the same hex: why there is no double click system with the mouse instead of use the ctrl key which is really boaring. 2/ why there is no hidden system for units which has not yet fired ? 3/ there is no possibility to tow guns with vehicles or to carry infantry on AFV. It's really a pity. 4/ the off board artillery effects are sometimes not visible on the map because there is no scrolling system to follow actions on the map. 5/ there is no mines, neither wires. 6/ No human wawes. 7/ No beserk units or snipers or commissars. 8/ the system of demolition charges is broken. 9/ and the most worrying: there is no possibility to play human versus human on line. I hate to say this again but I will.... "sigh"... Tigers on the Hunt isn't an exact copy of ASL, this game is just "strongly inspired" by ASL. Therefore some of the rules for ASL will not be incorporated into the game. Players coming to these forums and constantly posting what "needs" to be added to the game just don't get it. The ASL rulebook is over 400 pages long and do we really, really, need to add in all of those options into the game? No. Snipers- not needed. By-pass movement -not needed. Human wave -not needed. And the list goes on an on. The reason people don't want to get into and play ASL is because they spend 3/4 of their time in the rule book and looking up rules. And the rules that are added to ASL just make it more complex for NO real purpose. Memorize 4 more pages of rules just to add in one more feature. There comes a line that needs to be drawn where "complexity" overshadows "playability". This game isn't going to be an exact copy of ASL, even if Peter spends all of his time working on it, It would take a team of programmers to try and incorporate all of the silly rules from ASL. For players to not appreciate what is "IN" the game is a darn shame. At least players can get in and play the game and have fun and not have to lookup every rule they aren't sure about. I guess I just need to copy and paste this post for the next 20 people that come here telling us "what is missing" from the game. I have never seen a game 100 % perfect in V1. My post was just asking improvements for some parts of the game. I am a bit surprised by your post which is considering that everything is OK in the best world or as we say in French "go away there is nothing to see" I recognize my request on points 6 and 7 was inspired by ASL. The point 1 is a normal request to improve ergonomy of the game. Point 4 and 8 should be add in a new mod. For point 9 I got an answer. Many thanks. Point 2, 3, 5 should add chrome and fun to this game.
|
|
|
|