Capitaine -> RE: New Siltherine/Ageod engine (2/20/2017 2:23:00 PM)
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ORIGINAL: **budd** AGEOD games are the ones i have just not been able to get into, i tried. The battle abstractions, containers, i think it boiled down to an "abstraction to far" for me. I like the battles they cover and Revolution under Siege still tempts me because of the subject matter. I hope the engine turns out to be as flexible as advertised, worried about different skin same general game. We'll find out because AGEOD, 2by3 [Steel Tigers], Santus Reach are very different games. I really, really hope Steel Tigers works out, i have faith in 2by3 to get it done right. I just wonder if it will grab me like the original game did, played that game for 10 years straight before i burned out on it and couldnt go back. My first impression of Santus Reach without playing it[watching youtube video's] was an upgraded Battle Academy. You have to remember, an "engine" for games relates to the graphics involved, not to the game system. The Unity engine, for example, is used in many different types of PC games that don't involve the same game system or mechanics. All this concern about the engine is creating a lot of needless anxiety.
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