TheGrayMouser -> RE: Evasion - weird cav vs inf interaction (4/1/2016 9:56:06 PM)
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Seems true to history though, gendarmes were not effective vs the massive pike blocks and thus the only things left for them to take on were other cavalry or very soft targets like lights caught in the open. The good news is, if you allow your gendarmes to be in the path of a tercio or swiss block, and they charge the cavalry, "usually" your gendarme will bounce after impact, suffering minimal casualties and not having to suffer a round of melee... I am glad this game does not allow units to be "ordered" to evade, never evade etc like in FOG, not because such things wernt occasionally possible, but because then the "helicoptor/hive mind command effect" takes over vs realistc maneuvers, as players will order units to suicide "never evade" so as to pin enemy units to get rear hits, etc etc... Gaming the game type play so to speak.
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