RE: Completed a 2nd campaign (on Emperor) (Full Version)

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James Ward -> RE: Completed a 2nd campaign (on Emperor) (4/11/2016 5:38:09 PM)


quote:

ORIGINAL: EdinHouston

Well if you weakened cavalry, especially if undisordered cavalry were in the opposing battle group, it would solve much of the problem addressed two posts above. Likewise, if disordered cavalry were more vulnerable, it would make it far more dangerous to charge with cavalry as a first move against an un-disordered enemy battle group.


It's probably beyond the scope of the engine but if Cav always became disrupted after attacking, defended at 1/2 the normal calculation against Art and if it cold not attack at all when D it would probably be used in a more historical manner. Generally Cav didn't sit in small arms range and needed to regroup after charging.




Hrothgar -> RE: Completed a 2nd campaign (on Emperor) (4/13/2016 10:22:57 PM)

If I'm playing a tactical game, then I enjoy tactics. However, when I'm playing a strategic game, I'd just as soon skip the tactical details. Consequently, I let all the battles in this game resolve automatically and focus on strategic matters.

This leads to a quicker game, but it has another benefit: even the best tactical AI can be beaten consistently by a competent human. By letting the computer handle the battles, it keeps me from beating up on a predictable AI. This also improves the strategic game, as I cannot count on compensating for strategic errors by winning all the battles. I have to pay attention to the strategic possibilities in order to avoid getting myself into a hole I can't climb out of.

It's quite possible that I'm not the best of players, but I have enjoyed challenging sessions with this game, largely because I let the computer handle the battles. This is true of other strategic games I've played: Age of Wonders III is a good example. Because I don't choose to beat up on the weak tactical AI, I've had a lot of hard-fought games, and have even lost often.




jack54 -> RE: Completed a 2nd campaign (on Emperor) (4/13/2016 11:19:21 PM)

Interesting point Hrothgar...

The Hannibal game did not have tactical battle control and is considered by many an excellent AI. I may try a game with no tactical control might be fun.




vonRocko -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 1:11:50 PM)

Hannibal did have tactical battle control. Basically the same as this game.




jack54 -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 1:35:36 PM)

I remember picking line and reserve not attacks maybe I missed something, but you're correct it's not the same as auto resolve.




James Ward -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 2:19:45 PM)


quote:

ORIGINAL: jack54

I remember picking line and reserve not attacks maybe I missed something, but you're correct it's not the same as auto resolve.


All you had control over was what units were in the front line. After that the game automatically resolved combat.

Can you have the computer resolve battle in this game?




SteveD64 -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 2:58:13 PM)

IIRC you can have automatic battle resolve, Hannibal style battle resolve and the one with center/flanks




jack54 -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 3:05:43 PM)

Yes, there is a battle options pop up prior to battles...





James Ward -> RE: Completed a 2nd campaign (on Emperor) (4/14/2016 3:15:05 PM)

Never noticed that before. Thanks.




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