RE: New patch (Full Version)

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lhmg -> RE: New patch (5/2/2016 11:53:21 AM)

Thanks for keeping us in the loop Paullus. I for one realize this isnt carved in stone and appreciate having an idea of how things are coming along ratherr than no information. Thanks again. [:)]




kylania -> RE: New patch (5/5/2016 12:23:06 AM)


quote:

ORIGINAL: Paullus

We had a problem with the installer, solved yesterday.


It's been another week since "we fixed it yesterday", any updates?




E -> RE: New patch (5/5/2016 12:53:18 AM)

quote:

ORIGINAL: kylania


quote:

ORIGINAL: Paullus

We had a problem with the installer, solved yesterday.


It's been another week since "we fixed it yesterday", any updates?

Peter Fisla says Matrix will release it sometime around the middle of next week (the ball has been in Matrix's court since the 30th of Apr)

Edit: See the "Townsfolk" thread, for the info direct.

http://www.matrixgames.com/forums/tm.asp?m=4073280




DoubleDeuce -> RE: New patch (5/11/2016 6:02:05 PM)

Hmm, AI does seem to be more aggressive. [8D]




fuselex -> RE: New patch (5/11/2016 6:12:08 PM)

haven`t installed it yet but if DD is scratching his chin ,saying Hmmm , could be good :)




Gerry4321 -> RE: New patch (5/11/2016 6:18:48 PM)

Any chance you could elaborate? If you are not too busy playing ...[:D]

Really hoping it has fixed the problem of teh AI not walking into empty VLs

quote:

ORIGINAL: Double Deuce

Hmm, AI does seem to be more aggressive. [8D]





DoubleDeuce -> RE: New patch (5/11/2016 7:00:37 PM)

Working on a new scenario and both the Russian Tanks and German Halftracks have been shifting positions to get LOS, and shots, on enemy units. The Russian tanks, those that didn't fail their Radio checks, moved right up on the Germans without delay and started shooting. Admittedly, its just been that one scenario so far. I think I'll go back again and playtest the others I have released and see if this carries over to them also, especially Silesian Interlude.




UP844 -> RE: New patch (5/11/2016 8:37:22 PM)

After installing the patch, I played some scenarios including Exit hexes, with mixed results.

In "Silesian Interlude", the Russian tanks sat still and fire; the Russian infantry fought like demons from the VP buildings.

In "7th Somerset at Oosterhout" (there are no VP hexes, only British Exit hexes), the Germans who did not have a loss made a run for the Exit hexes on turn 1 and stayed there.

In "The Puma Prowls" (no VP hexes, both sides must exit) I first played the Russian side, and the Germans remained in their set-up hexes, with the exception of a single Puma that occupied one of the Russian Exit hexes; then I played the German side, and this time I met the Russians (3 T-70 out of 5) more or less halfway down the map (I expected to find them on the German exit hexes).

I have not yet had a chance to check all the new features and bug corrections; anyway, Peter deserves a very big THANK YOU for his commitment!





giffin -> RE: New patch (5/12/2016 1:03:51 AM)

Probably a Stupid Question but what are the New "Added keyboard shortcuts" Couldn't find it in the manual.

thanks!




E -> RE: New patch (5/12/2016 1:21:18 AM)

quote:

ORIGINAL: Punisher007
Probably a Stupid Question but what are the New "Added keyboard shortcuts" Couldn't find it in the manual.

There are many listed in the drop down menus. Be careful with the spacebar (it acknowledges Pauses AND advances Turn Segments).




Peter Fisla -> RE: New patch (5/12/2016 1:45:24 AM)


quote:

ORIGINAL: Punisher007

Probably a Stupid Question but what are the New "Added keyboard shortcuts" Couldn't find it in the manual.

thanks!


Section 8.5 of the updated manual that came with the patch




giffin -> RE: New patch (5/12/2016 2:46:15 AM)


quote:

ORIGINAL: Peter Fisla


quote:

ORIGINAL: Punisher007

Probably a Stupid Question but what are the New "Added keyboard shortcuts" Couldn't find it in the manual.

thanks!


Section 8.5 of the updated manual that came with the patch


thanks Peter!!!




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