mogami -> RE: AAR Game (4/11/2016 6:05:06 AM)
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Hi, I don't worry about paras or landings. I also don't worry about bombing (are Axis players worried about the Soviet airforce in 41/42?) Soviets just get used to being bombed. The game only lets you bomb a single target 3 times. Soviets bonus...well +1 attack stops Axis from pocketing using wore out weak formations making the ZOC around enemy. +1 defense stops Axis from steam rolling 70miles behind the front. Both are countered by Axis player paying attention to C2 (keep units 4 or less hexes or 10 MP from HQ) On early turns Axis can still do deep penetrations but has to be carefull once Soviets get organized. Air units will bomb enemy forces using Naval transport/amph so keep a few airbases on guard where such nonsense is possible. I'm pretty much in favor of playing without rules. (you set them on options) FOW on, HQ locked, Alt CV, I'm experimenting with Axis but have done 100+ turns as Soviets so I've just about figured them out. I have not played against a human yet. Soviets in 41/42 don't have to worry about supply or fuel since they rarely move far and they are being pushed back onto their rail. It's a real game maker/breaker for Axis to mind their logistics early.
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