Aeson -> RE: Why does adding thrusters sometimes reduce speed? (4/14/2016 7:28:43 PM)
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quote:
Is this reflected anywhere? In the section of the ship design screen labelled "Movement," there are two lines at the top. One is labelled "Speed," and lists the speeds that the vessel can currently achieve at impulse, cruise, and sprint thrust. The other is labelled "Energy," and lists the power required by the ship's thrusters from the ship's reactors to propel the ship at the speed listed in the speed line. If any of the entries in the "Energy" line is close to the ship's excess reactor output, you're close to needing additional reactor capacity to achieve the ship's maximum speed. If any of the entries in the "Energy" line is equal to the ship's excess reactor output, then the speed associated with that line is very likely less than it could be due to a lack of sufficient available power, and if the "cruise" speed is so capped, then the "sprint" speed is likely severely reduced. quote:
My excess energy doesn't budge regardless of how many ion thrusters I add. Excess energy output is simply (total reactor output) - (constant power drains). Constant power drains are represented by the "static energy" requirement of a component; some components with such a requirement are hab modules, life support, and sensors. Primary drive and maneuvering thrusters only consume power while active (primary drive thrusters such as Ion Drives are considered to be active if the ship has a nonzero speed and is not at hyperspeed, maneuvering thrusters are considered to be active if the ship is turning) and so do not impact the listed excess reactor output as they are not constantly drawing power from the ship's reactors. Be aware that excess reactor output is shared between the weapons, shields*, and propulsion systems. If excess reactor output is insufficient to cover the sum of the requirements of these systems, then the performance of one or more these systems will suffer if all are active simultaneously. Shields will have reduced regeneration rate, weapons will have reduced rates of fire, and drives will propel the ship at less than rated speed. *The power required for shield regeneration is equal to the shield regeneration rate, regardless of which shield generators are used. This thread is a good resource for understanding the game's energy and power model. This thread is a good resource for finding guides which may answer questions you might have about various game systems.
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