How to add leaders (new dawn) to old scenarios? (Full Version)

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wolf14455 -> How to add leaders (new dawn) to old scenarios? (4/19/2016 12:36:40 AM)

I figured out with help of webizen how to implement TOE but leaders to the HQ with cards is harder. Please explain.[&:]




wolf14455 -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 2:00:29 AM)

Also, what settings in the editor to change movement costs in a scenario made by another?




ernieschwitz -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 3:17:11 PM)

It is a process that involves transfering some cards and code from the event code section to make workable. In other words it is something that requires a rather long explanation. I wish I had the time.




wolf14455 -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 4:54:22 PM)

Ok, not easy then. Thanx.




ernieschwitz -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 7:06:44 PM)

Also you would have to move some stringlists (not hard) to the new scenario. Or else the random part of leader creation would be lost.




ernieschwitz -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 7:09:30 PM)


quote:

ORIGINAL: Swedewolf

Also, what settings in the editor to change movement costs in a scenario made by another?


You will need to manually go into each landscape type and change the movement cost of that landscape type, to change the movement costs.




wolf14455 -> RE: How to add leaders (new dawn) to old scenarios? (4/19/2016 7:28:47 PM)

Hmm ok. Its sad in a way that the new dawn created a new fan base fore the game(like me) and not many of the good scenarios is new dawn ready.Yo can just play random scenarios so many time before it getting less interesting. Thank you anyway for answering.note: We figured out most of the upgrade problems like toe, movement cost, lenght of winter effect(icluding mud) but Leaders to the HQ would be nice thou.




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