Uncle_Joe -> RE: A couple of questions (4/22/2016 4:15:46 AM)
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1. Why are there no Imperial Guard Cavalry units? I consider the '5' strength Cav to be Imperial Guard Cav. They may not give the 'survival bonus' to Nappy, but they otherwise function in the same capacity on the battlefield quote:
2. I think there should be some potential adverse outcome for attacking with a disrupted unit ... like maybe being eliminated. It is too easy to keep using a disrupted cav unit to make infantry "square". Agreed and I've sent similar feedback. I think a chance of elimination might be too drastic (although I wouldn't oppose it, personally) but at LEAST make them fairly susceptible to Rout if attacking while Disrupted. quote:
3. I find it strange that you need a card to allow Napoleon (and only Napoleon) lead a 25-unit army, when (at some point) any allied general can lead one. And later in the game they can lead 30-unit armies. And the French never can. Napoleon was often outnumbered by his adversaries and this is just one way to represent it. I personally don't have an opinion on this one way or the other so perhaps someone else can chime in on this one.' quote:
4. Why is a arrival the Imperial Guard Artillery a random (card-driven) event? I think it's already too easy to just stock up on elite troops during recruitment so I personally don't mind having to wait for the right card to get the IG Artillery. Much of the game is card driven so this doesn't really seem far off IMO (the same question could be raised about Skirmishes which were more common for the French). It's just a way to limit it to something you can't plan on. quote:
5. For that matter why is the arrival of Berthier a random event? Probably for much the same reason...to create variety in the gameplay and again, to put an element in which you can't necessarily always plan for. I'm not always a huge fan of card-driven mechanics but in a game this simplistic (about a complicated subject matter), the cards provide some much needed replayability by not always allowing the player to follow the same path each game. Hope it helps!
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